From owner-freebsd-multimedia Sat Nov 27 12:15:14 1999 Delivered-To: freebsd-multimedia@freebsd.org Received: from mail2.netcologne.de (mail2.netcologne.de [194.8.194.103]) by hub.freebsd.org (Postfix) with ESMTP id C271414CCC for ; Sat, 27 Nov 1999 12:15:11 -0800 (PST) (envelope-from van.woerkom@netcologne.de) Received: from oranje.my.domain (dial-ra-nc4-164.netcologne.de [195.14.254.164]) by mail2.netcologne.de (8.9.3/8.9.3) with ESMTP id VAA10029; Sat, 27 Nov 1999 21:14:57 +0100 (MET) Received: (from marc@localhost) by oranje.my.domain (8.9.3/8.9.3) id VAA05055; Sat, 27 Nov 1999 21:14:03 +0100 (CET) (envelope-from van.woerkom@netcologne.de) Date: Sat, 27 Nov 1999 21:14:03 +0100 (CET) Message-Id: <199911272014.VAA05055@oranje.my.domain> X-Authentication-Warning: oranje.my.domain: marc set sender to van.woerkom@netcologne.de using -f From: Marc van Woerkom To: king@sstar.com Cc: jkh@zippy.cdrom.com, van.woerkom@netcologne.de, sreid@sea-to-sky.net, multimedia@FreeBSD.ORG In-reply-to: <4.2.0.58.19991126220749.01662ca8@mail.sstar.com> (message from Jim King on Fri, 26 Nov 1999 22:08:20 -0600) Subject: Re: Success: Quake 3 DemoTest under FreeBSD with RIVA TNT too! Reply-To: van.woerkom@netcologne.de References: <4.2.0.58.19991126220749.01662ca8@mail.sstar.com> Sender: owner-freebsd-multimedia@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org Done. There were some pitfalls, but I think I have something now that can be turned into an easy solution with some additional help. Stuff and instructions are on: http://www.freebsd.org/~3d/apps/games/quake3 I split it up into three parts (glx, linux_glx and q3test). Theremaining problem is to add the correct dependencies, so that building q3test would build all other necessary stuff. (Chris, could have a look at it? I want that stuff in the ports tree and would need your comments on what to change :) So for now you have to download all three ports archives, unpack and build them in the correct order. I would also appreciate: - where the bloody config is stored, as 1280x1024 resolution works not correctly, and it will start up again in that mode - where does it store that resolution? - possible commandline options - how to make screen shots, that game binds the cursor and keyboard to its window, even if it is not full screen. Tried xv with delay, but I had no luck so far. Looking into the binary, it seems to have the possibility to allow screenshots, but how? :) - Is it possible to print out some benchmarks? How? Happy trying, Marc To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message