From owner-freebsd-ports@FreeBSD.ORG Mon Aug 6 12:53:35 2007 Return-Path: Delivered-To: ports@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:4f8:fff6::34]) by hub.freebsd.org (Postfix) with ESMTP id BC28A16A5EB for ; Mon, 6 Aug 2007 12:53:35 +0000 (UTC) (envelope-from hans@lambermont.dyndns.org) Received: from lambermont.dyndns.org (lambermont.dyndns.org [82.95.221.39]) by mx1.freebsd.org (Postfix) with ESMTP id 25A3A13C459 for ; Mon, 6 Aug 2007 12:53:34 +0000 (UTC) (envelope-from hans@lambermont.dyndns.org) Received: by lambermont.dyndns.org (Postfix, from userid 1001) id 2C93722DDF0; Mon, 6 Aug 2007 14:37:59 +0200 (CEST) Date: Mon, 6 Aug 2007 14:37:59 +0200 To: David Yeske , ports@freebsd.org Message-ID: <20070806123759.GI12696@leia.lambermont.dyndns.org> References: <85bdae4e0708011436g3d8b01c1x9da74b26c2fc7d49@mail.gmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <85bdae4e0708011436g3d8b01c1x9da74b26c2fc7d49@mail.gmail.com> User-Agent: Mutt/1.4.2.3i From: hans@lambermont.dyndns.org (Hans Lambermont) Cc: Subject: Re: heads up graphics/blender X-BeenThere: freebsd-ports@freebsd.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: Porting software to FreeBSD List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 06 Aug 2007 12:53:35 -0000 Hi David, David Yeske wrote: > The graphics/blender port is a binary port that has not been updated > in a couple of years. I was wondering why ? (you being the maintainer ;-) . For every blender release I still build the binary blob for the blender.org website. I don't have any feedback at this time of its usage, in the NaN days it was a few hundred downloads per release if I'm not mistaken. The graphics/blender port could just continue to follow the blender.org website download offerings. > Most of the functionality has been migrated into the open source > graphics/blender-devel port. I must admin that I have not checked graphics/blender-devel for some time. It uses the scons build system, right ? (the other 2, makefiles and cmake are what I use mostly) is the game engine building enabled in scons ? The soundsystem ? standalone-player ? web browser plugins ? > I wanted to take a survey to see if anyone is still using the > graphics/blender port as I plan to replace it with the open source > blender. Using the blender.org release source tarballs ? Sounds like an idea. Or do you intend to move the graphics/blender-devel to graphics/blender ? regards, Hans Lambermont