From owner-freebsd-questions Thu Jul 29 20:41:14 1999 Delivered-To: freebsd-questions@freebsd.org Received: from apriori.net (paz.static.shore.net [209.192.153.107]) by hub.freebsd.org (Postfix) with ESMTP id AE13E1504F for ; Thu, 29 Jul 1999 20:41:11 -0700 (PDT) (envelope-from paz@apriori.net) Received: from localhost (paz@localhost) by apriori.net (8.8.8/8.8.8) with ESMTP id XAA11975; Thu, 29 Jul 1999 23:37:52 -0400 (EDT) (envelope-from paz@apriori.net) Date: Thu, 29 Jul 1999 23:37:52 -0400 (EDT) From: paz To: Andrew Johns Cc: freebsd-questions@FreeBSD.ORG Subject: RE: ipchains in FreeBSD In-Reply-To: <000a01beda26$fa5a58f0$4001a8c0@tasajohns.turnaround.com.au> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-questions@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.ORG On Fri, 30 Jul 1999, Andrew Johns wrote: : > : > I have a FreeBSD host on the internet full-time (apriori.net) with : > appropriate firewall daemons running, but it fails to allow : > some traffic : > generated by other machines (admittedly Windows-based) on my : : The problem is not with FreeBSD, it seems, but with your understanding : of what is required to get the WinDoze traffic through. Exactly what : sort of traffic is it that is not getting through? : : AJ I never implied that there was a problem with FreeBSD. A Windoze machine on the local net is trying to run Delta Force, a game something like Doom, which can be played over the internet with up to 31 other players. I sent email to the makers of Delta Force regarding the failure of the game to operate in multi-player, internet mode. Here was there reply: (included text) =============================== Date: 29 Apr 1999 12:33:42 -0700 From: Support Inet To: paz Subject: Re: Delta Force black scree Delta Force will not connect properly through a proxy server, due to the way proxy servers manage your ports. Delta Force uses dynamic ports, but these are not in line with proxy port routing. For those of you with firewalls, you can try ports 0x0df0 and 0x0df1 (3568 and 3569). NovaLogic Tech. Support =============================== (end included text) I tried messing with the firewall rules, eventuall getting down to a virtually wide-open firewall, but at no point did the game begin to operate properly. I also tried adjusting the hosts.allow file (since I run tcp wrappers also), to no effect. I later read an article in SysAdmin magazine regarding ipchains as supplied with Linux and how supposedly great it was (ipchains, not Linux). Since I had no luck thus far with conventional means, I was beginning to explore other alternatives. cheers - -- Philip. philip zimmermann paz@apriori.net www.apriori.net ayer, ma usa To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message