From owner-freebsd-multimedia Thu Nov 20 05:31:51 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id FAA04462 for multimedia-outgoing; Thu, 20 Nov 1997 05:31:51 -0800 (PST) (envelope-from owner-freebsd-multimedia) Received: from bloop.craftncomp.com (zzshocki.dialin.uq.net.au [203.101.242.9]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id FAA04451 for ; Thu, 20 Nov 1997 05:31:45 -0800 (PST) (envelope-from shocking@bloop.craftncomp.com) Received: from bloop.craftncomp.com (localhost.craftncomp.com [127.0.0.1]) by bloop.craftncomp.com (8.8.8/8.8.7) with ESMTP id XAA02929 for ; Thu, 20 Nov 1997 23:39:53 +1000 (EST) (envelope-from shocking@bloop.craftncomp.com) Message-Id: <199711201339.XAA02929@bloop.craftncomp.com> X-Mailer: exmh version 2.0zeta 7/24/97 To: multimedia@freebsd.org Subject: Anybody tried the Linux Quake 2 test yet? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Date: Thu, 20 Nov 1997 23:39:53 +1000 From: Stephen Hocking Sender: owner-freebsd-multimedia@freebsd.org X-Loop: FreeBSD.org Precedence: bulk On 2 separate FBSD machines I've tried (both current) it gives the error as follows - Added packfile ./baseq2/pak0.pak (1000 files) execing default.cfg Unknown command "viewsize" Unknown command "sensitivity" Unknown command "crosshair" Unknown command "m_pitch" Unknown command "m_yaw" Unknown command "m_forward" Unknown command "m_side" couldn't exec config.cfg IP address 202.12.111.1:1055 UDP Initialized Console initialized. - ------- Loading ref_softx.so ------- waiting... setting mode 0: 320 240 VID: shared memory id=65538, addr=0x29048000 VID: shared memory id=65539, addr=0x2905b000 808k surface cache ref_soft version: SOFT 0.01 - ------------------------------------ - ------- sound initialization ------- sound sampling rate: 11047 - ------------------------------------ CDAudio_Init: open of "/dev/cdrom" failed (2) Cmd_AddCommand: inven already defined couldn't exec autoexec.cfg - ------- Loading game.so -------trying /usr/src/local/Quake/Quake2/game.so ==== InitGame ==== ********** SpawnEntities ********** 0 entities inhibited 0 teams with 0 entities *********************************** Connecting to localhost... Remote connect in attract loop. Ignored. ==== ShutdownGame ==== Error: NET_SendPacket: Cannot assign requested address recursive shutdown $