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Date:      Sat, 14 Mar 2009 14:19:19 +0100 (CET)
From:      Alexander Best <alexbestms@math.uni-muenster.de>
To:        <freebsd-current@freebsd.org>
Cc:        Michal Varga <varga.michal@gmail.com>
Subject:   Re: linux 3d applications keep crashing
Message-ID:  <permail-20090314131919f7e55a9d00007d3e-a_best01@message-id.uni-muenster.de>
In-Reply-To: <3f1fd1ea0903140508sda8af37i83fdb0fb7ee1f792@mail.gmail.com>

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exactly!

the linux compatibility libraries that get installed are the very same ones
that get installed under linux. since the drivers work perfectly under linux
the problem running linux 3d apps under freebsd can 100% be blamed on the
linuxulator.

right now i'm switching back to the linux_base-fc4 to see if it works under
CURRENT, but i very much doubt it.

cheers.

Michal Varga schrieb am 2009-03-14:
> On Sat, Mar 14, 2009 at 10:26 AM, Roman Divacky
> <rdivacky@freebsd.org> wrote:
> > from my experience the nvidia driver does not work at all.. it used
> > to work
> > in 6.x times with linuxulator but recently all I got from it was
> > panic
> > or deadlock (depending on weather)

> Doesn't work at all.. when? I guess you meant that "linux OpenGL
> portion of nvidia-driver doesn't work with
> compat.linux.osrelease=2.6.16", because otherwise the statement
> doesn't make any sense. nvidia-drivers work perfectly well with
> compat.linux.osrelease=2.4.2 (maybe not with some very recent
> -CURRENT, haven't been checking for a while, but that's not the point
> anyway) and actually are the only way to get any serious 3d gaming
> done on FreeBSD, and I'm not even starting with OpenGL apps like
> Blender (ATI users know what I'm pointing to).

> This is a clear bug in 2.6 linuxulator - the OpenGL works properly in
> Linux 2.4/2.6 (well, that's kinda expected), it works properly in 2.4
> linuxulator, it breaks with 2.6 linuxulator. I think it's hard to
> call
> that "nvidia driver doesn't work at all", but maybe I just missed the
> point somewhere and earned a *whoosh*..


> > there's an ongoing work on nouveau, so stay tuned :)

> Yes, that will take many years to complete, or at least, produce a
> rotating cube or maybe, maybe run glxgears in around 2012.

> m.



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