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Date:      Tue, 24 Jun 2008 18:58:37 -0400
From:      "Josh Rickmar" <joshua.rickmar@gmail.com>
To:        freebsd-ports@freebsd.org
Subject:   KDEmod with Ports
Message-ID:  <4447c1c80806241558p5daa077ck93f1deb1c8cb0a58@mail.gmail.com>

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Hi.  Last weekend I switched my desktop computer from Arch Linux to
FreeBSD.  On Arch, I used KDEmod [1] (a modular and splitted KDE) in
place of Arch's vanilla KDE.

I am now wondering if it is possible to port KDEmod to FreeBSD with
Ports.  KDEmod is built using a different build system than Arch's
standard PKGBUILD and makepkg tools.  Instead of building one package
for each PKGBUILD, a SPLITBUILD is used to create multiple packages.

This way, instead of having just kdetoys (like in
/usr/ports/x11-clocks/kdetoys3), it is possible to build seperate
packages for amor, kteatime, ktux, kweather... all part of kdetoys,
with the same SPLITBUILD or PKGBUILD.

(Here's a better explanation of how the build system works [2].  This
is for KDE3, the KDE4 version is (slightly?) different, but the
concept is similar.)

I have started this thread [3] on the KDEmod forums asking if it is
still possible to port KDEmod to other distros or systems with the new
buildsystem.  Funkyou (the original developer of KDEmod) replied
saying that if you can port the kdetoys example, it should be
relatively easy to port the rest.

I am willing to write Ports for this (if it is possible), however, I
have only basic knowledge of writting PKGBUILDs and no knowledge in
making Ports.  Any help would be appreciated.

Links:
[1] http://www.kdemod.ath.cx/
[2] http://www.kdemod.ath.cx/bbs/viewtopic.php?id=592
[3] http://www.kdemod.ath.cx/bbs/viewtopic.php?id=791



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