Date: Wed, 4 Mar 1998 07:29:13 +0300 (MSK) From: Andrey Zakhvatov <andy@icc.surw.chel.su> To: FreeBSD-gnats-submit@FreeBSD.ORG Subject: ports/5914: New port: xlaby-2.0.1 Message-ID: <199803040429.HAA11423@icc.surw.chel.su>
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>Number: 5914 >Category: ports >Synopsis: New port: xlaby-2.0.1 >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Tue Mar 3 20:30:04 PST 1998 >Last-Modified: >Originator: Andrey Zakhvatov >Organization: South Ural Railway ICC >Release: FreeBSD 2.2.2-RELEASE i386 >Environment: >Description: This is a port of the X Labyrinth game. X Labyrinth is a labyrinth game under X11 that is played directly with the mouse pointer: the walls block the pointer's movement on the screen. The goal of the game is to retrieve the four colored squares: to retrieve a square, it is sufficient to move the pointer over it, and it will disappear. However, to make things more infuriating, the squares have to be taken in the following order: red, yellow, green and blue. When the blue square is obtained, the game is won. # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # xlaby-2.0.1 # xlaby-2.0.1/Makefile # xlaby-2.0.1/files # xlaby-2.0.1/files/md5 # xlaby-2.0.1/pkg # xlaby-2.0.1/pkg/PLIST # xlaby-2.0.1/pkg/COMMENT # xlaby-2.0.1/pkg/DESCR # echo c - xlaby-2.0.1 mkdir -p xlaby-2.0.1 > /dev/null 2>&1 echo x - xlaby-2.0.1/Makefile sed 's/^X//' >xlaby-2.0.1/Makefile << 'END-of-xlaby-2.0.1/Makefile' X# New ports collection makefile for: xlaby X# Version required: 2.0.1 X# Date created: 3 March 1998 X# Whom: Andrey Zakhvatov X# X# $Id$ X# X XDISTNAME= xlaby-2.0.1 XCATEGORIES= games x11 XMASTER_SITES= http://www.eleves.ens.fr:8080/home/madore/ \ X ${MASTER_SITE_SUNSITE} XMASTER_SITE_SUBDIR= games/strategy XEXTRACT_SUFX= .tgz X XMAINTAINER= andy@icc.surw.chel.su X XUSE_IMAKE= yes XWRKSRC= ${WRKDIR} XMAN6= xlaby.6 X Xdo-install: X @ ${INSTALL_PROGRAM} ${WRKSRC}/xlaby ${PREFIX}/bin X @ ${INSTALL_DATA} ${WRKSRC}/xlaby.man ${PREFIX}/man/man6/xlaby.6 X @ ${MKDIR} ${PREFIX}/share/doc/xlaby X @ ${INSTALL_DATA} ${WRKSRC}/COPYING ${PREFIX}/share/doc/xlaby X X.include <bsd.port.mk> END-of-xlaby-2.0.1/Makefile echo c - xlaby-2.0.1/files mkdir -p xlaby-2.0.1/files > /dev/null 2>&1 echo x - xlaby-2.0.1/files/md5 sed 's/^X//' >xlaby-2.0.1/files/md5 << 'END-of-xlaby-2.0.1/files/md5' XMD5 (xlaby-2.0.1.tgz) = ebb05da2f9037cf3804cb0b27d272344 END-of-xlaby-2.0.1/files/md5 echo c - xlaby-2.0.1/pkg mkdir -p xlaby-2.0.1/pkg > /dev/null 2>&1 echo x - xlaby-2.0.1/pkg/PLIST sed 's/^X//' >xlaby-2.0.1/pkg/PLIST << 'END-of-xlaby-2.0.1/pkg/PLIST' Xbin/xlaby Xman/man6/xlaby.6.gz Xshare/doc/xlaby/COPYING X@dirrm share/doc/xlaby END-of-xlaby-2.0.1/pkg/PLIST echo x - xlaby-2.0.1/pkg/COMMENT sed 's/^X//' >xlaby-2.0.1/pkg/COMMENT << 'END-of-xlaby-2.0.1/pkg/COMMENT' XDaemonic X Labyrinth played directly with the mouse pointer END-of-xlaby-2.0.1/pkg/COMMENT echo x - xlaby-2.0.1/pkg/DESCR sed 's/^X//' >xlaby-2.0.1/pkg/DESCR << 'END-of-xlaby-2.0.1/pkg/DESCR' X X Labyrinth is a labyrinth game under X11 that is played Xdirectly with the mouse pointer: the walls block the pointer's Xmovement on the screen. X X The goal of the game is to retrieve the four colored squares: Xto retrieve a square, it is sufficient to move the pointer over Xit, and it will disappear. However, to make things more Xinfuriating, the squares have to be taken in the following Xorder: red, yellow, green and blue. When the blue square is Xobtained, the game is won. END-of-xlaby-2.0.1/pkg/DESCR exit >How-To-Repeat: >Fix: Please, check and commit this port. >Audit-Trail: >Unformatted: To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-ports" in the body of the message
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