From owner-freebsd-hackers Mon Nov 3 17:57:04 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id RAA23946 for hackers-outgoing; Mon, 3 Nov 1997 17:57:04 -0800 (PST) (envelope-from owner-freebsd-hackers) Received: from time.cdrom.com (root@time.cdrom.com [204.216.27.226]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id RAA23941 for ; Mon, 3 Nov 1997 17:57:01 -0800 (PST) (envelope-from jkh@time.cdrom.com) Received: from time.cdrom.com (jkh@localhost.cdrom.com [127.0.0.1]) by time.cdrom.com (8.8.7/8.6.9) with ESMTP id RAA04447; Mon, 3 Nov 1997 17:56:43 -0800 (PST) To: Gary Kendall cc: hackers@freebsd.ORG Subject: Re: mv /usr/src/games /dev/null - any objections? In-reply-to: Your message of "Mon, 03 Nov 1997 19:09:12 EST." <199711040009.TAA08962@ccomp.inode.com> Date: Mon, 03 Nov 1997 17:56:43 -0800 Message-ID: <4443.878608603@time.cdrom.com> From: "Jordan K. Hubbard" Sender: owner-freebsd-hackers@freebsd.ORG X-Loop: FreeBSD.org Precedence: bulk > I can understand how mixing high-priced corporate lawyers with > public-domain source code can drive you beyond frustration into > the Great Beyond, but scrapping all of the games seems a bit ham > handed. Why not send any questionable source code to the > corporations in question, and let them make all of thier > objections at once? What corporations? You have a list of all parties who might conceivably have a trademark infringement problem with us? Are you willing to do the work of tracking down and contacting all of these people? If not, I'm still going to go for "remove the games" as the only *effective* solution since pie-in-the-sky suggestions like yours avail us naught. Jordan