Date: Mon, 20 Nov 2017 15:32:43 +0000 From: bugzilla-noreply@freebsd.org To: freebsd-ports-bugs@FreeBSD.org Subject: [Bug 223769] New port: games/openapoc - open-source remake of X-COM: Apocalypse... Message-ID: <bug-223769-13@https.bugs.freebsd.org/bugzilla/>
next in thread | raw e-mail | index | archive | help
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D223769 Bug ID: 223769 Summary: New port: games/openapoc - open-source remake of X-COM: Apocalypse... Product: Ports & Packages Version: Latest Hardware: amd64 OS: Any Status: New Severity: Affects Only Me Priority: --- Component: Individual Port(s) Assignee: freebsd-ports-bugs@FreeBSD.org Reporter: nbe@renzel.net Created attachment 188138 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D188138&action= =3Dedit openapoc: port SHAR file Hi, my first port ever. Please do not install that port yet. Just build it. Game will run out off "${WRKDIR}". Requires a "X-COM: Apocalypse" ISO file that has to be put in the distfiles folder as "xcom3.iso". Does not build completely because it generates bus errors during the "OpenApoc_DataExtractor" run. In order to get these files extracted you hav= e to manually execute: cd work/.build ninja I don't know why it does that on my machine and how to work around that. Nevertheless, after the manual "OpenApoc_DataExtractor" run you can execute ${WRKDIR}/start.sh to run it (hopefully). Game is not 100% complete yet but playable. Perhaps someone with more knowl= edge than me likes it, too, and would like to take maintainership for the port? --=20 You are receiving this mail because: You are the assignee for the bug.=
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?bug-223769-13>