From owner-freebsd-hackers Tue Oct 28 16:44:40 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id QAA04871 for hackers-outgoing; Tue, 28 Oct 1997 16:44:40 -0800 (PST) (envelope-from owner-freebsd-hackers) Received: from trojanhorse.ml.org (mdean.vip.best.com [206.86.94.101]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id QAA04861 for ; Tue, 28 Oct 1997 16:44:34 -0800 (PST) (envelope-from jamil@trojanhorse.ml.org) Received: from localhost (jamil@localhost) by trojanhorse.ml.org (8.8.7/8.8.5) with SMTP id QAA00828; Tue, 28 Oct 1997 16:44:01 -0800 (PST) Date: Tue, 28 Oct 1997 16:44:01 -0800 (PST) From: "Jamil J. Weatherbee" To: "Jordan K. Hubbard" cc: Alfred Perlstein , hackers@FreeBSD.ORG Subject: Re: svgalib? In-Reply-To: <19773.878072420@time.cdrom.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-hackers@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk The (direct?) X extension on newer versions of xfree86 isn't so bad. Maybye you should take a look into it. I think it lets you use shared memory to directly write to the x display. I used to play quake under an extension like this in linux, I am sure it is standard these days. With the sysvshm working it wasn't at all bad. On Tue, 28 Oct 1997, Jordan K. Hubbard wrote: > > I know the main idea of freebsd isn't games, but how hard would it be to > > emulate svgalib using our libvgl? > > It wouldn't be easy. You're welcome to try. :) > > > i can't seem to find any documentation on either project, does anyone have > > any pointers for me? > > I don't know about Linux's SVGAlib, but I know that everything there is > to find about libvgl is in /usr/src/lib/libvgl - that's literally all there > is. :) > > Jordan >