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Date:      Fri, 18 May 2012 03:58:35 +0200
From:      nemysis <nemysis@gmx.ch>
To:        FreeBSD-gnats-submit@FreeBSD.org
Subject:   ports/168083: [NEW PORT] graphics/radius-engine: Lua script-based 2D engine built on top of OpenGL and SDL
Message-ID:  <20120518015837.DFDA5106566C@hub.freebsd.org>
Resent-Message-ID: <201205180200.q4I20EoS051032@freefall.freebsd.org>

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>Number:         168083
>Category:       ports
>Synopsis:       [NEW PORT] graphics/radius-engine: Lua script-based 2D engine built on top of OpenGL and SDL
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Fri May 18 02:00:13 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator:     nemysis
>Release:        FreeBSD 9.0-RELEASE amd64
>Organization:
>Environment:
System: FreeBSD FreeBSD_Ports 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan  3 07:46:30 UTC
>Description:
Radius Engine is a Lua script-based real-time 2D graphics engine designed
for rapidly prototyping games. Built on top of SDL and OpenGL,
games made with Radius Engine are portable to both Windows and Linux.

WWW: http://radius-engine.sourceforge.net/

Needed for Games Falling Block Game, Avoision, The Grind, Cretan Hubris.

Generated manually, tested with RedPorts and port test, sent with FreeBSD Port Tools 0.99_6 (mode: new)
>How-To-Repeat:
>Fix:

--- .shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	radius-engine
#	radius-engine/Makefile
#	radius-engine/pkg-descr
#	radius-engine/distinfo
#
echo c - radius-engine
mkdir -p radius-engine > /dev/null 2>&1
echo x - radius-engine/Makefile
sed 's/^X//' >radius-engine/Makefile << '79d11b447b5476c0776903cac9e024ce'
X# New Ports collection makefile for:	Radius Engine
X# Date created:		2012-05-17
X# Whom:			nemysis@gmx.ch
X#
X# $FreeBSD$
X#
X
XPORTNAME=	radius-engine
XPORTVERSION=	1.1
XCATEGORIES=	graphics devel
XMASTER_SITES=	SF/${PORTNAME}/
X
XMAINTAINER=	nemysis@gmx.ch
XCOMMENT=	Lua script-based 2D engine built on top of OpenGL and SDL
X
XLICENSE=	MIT
X
XLIB_DEPENDS=	lua-5.1:${PORTSDIR}/lang/lua \
X		png:${PORTSDIR}/graphics/png \
X		physfs.1:${PORTSDIR}/devel/physfs
X
XGNU_CONFIGURE=	yes
XCONFIGURE_ENV=	LIBS="-L${LOCALBASE}/lib"
XCFLAGS+=	-I${LOCALBASE}/include
XUSE_SDL=	sdl sound
XUSE_GL=		glu
XMAKE_JOBS_SAFE=	yes
X
XPLIST_FILES=	include/radius.h \
X		lib/libradius-engine.a \
X		libdata/pkgconfig/radius-engine.pc
XPLIST_DIRSTRY=	libdata/pkgconfig
X
Xpost-patch:
X	@${REINPLACE_CMD} -e 's|lua5.1|lua-5.1|g' \
X		${WRKSRC}/acinclude.m4 ${WRKSRC}/configure
X	@${REINPLACE_CMD} -e 's|(pkgconfigdir)|{PREFIX}/libdata/pkgconfig|g' ${WRKSRC}/Makefile.in
X
X.include <bsd.port.mk>
79d11b447b5476c0776903cac9e024ce
echo x - radius-engine/pkg-descr
sed 's/^X//' >radius-engine/pkg-descr << 'fdf4d18cabea932ada3a079ab2d8a47f'
XRadius Engine is a Lua script-based real-time 2D graphics engine designed
Xfor rapidly prototyping games. Built on top of SDL and OpenGL,
Xgames made with Radius Engine are portable to both Windows and Linux.
X
XWWW: http://radius-engine.sourceforge.net/
fdf4d18cabea932ada3a079ab2d8a47f
echo x - radius-engine/distinfo
sed 's/^X//' >radius-engine/distinfo << '276d4c854cce00e5ed574bfd3ba17473'
XSHA256 (radius-engine-1.1.tar.gz) = 7acad286ac9d8ed1d7328411ec38d225dd8a90acb848f63bb8bb7edee8de42ed
XSIZE (radius-engine-1.1.tar.gz) = 237747
276d4c854cce00e5ed574bfd3ba17473
exit
--- .shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



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