Date: Fri, 10 May 1996 09:01:31 -0459 (CDT) From: "Boyd R. Faulkner" <faulkner@asgard.bga.com> To: current@freebsd.org Subject: FPE in current via POVRAY, not in 2.1 Message-ID: <199605101401.JAA01137@utgard.bga.com>
next in thread | raw e-mail | index | archive | help
I was playing with the port graphics/povray (Persistence of View, the ray tracing program, and with /usr/local/lib/povray/scenes/level1/ballbox1.pov I get an FPE very early on the the calculation. The FPE occurs in texture.c at line 324. Bad things happen and I don't know why. Failure is swift, a mere ~10200 calls to the function. This program works on the same hardware running 2.1. It worked on current a few months ago. I just thought I would share my observation that something is wrong. Hardware is P100 on ASUS P/I-P55TP4N. I invoke povray, thus. povray +Iballbox1.pov +Oballbox1.tga +V +X +W320 +H200 \ +L/usr/local/lib/povray/include +FT +D Thanks, Boyd -- _____________________________________________________________________________ Boyd Faulkner "The fates lead him who will; faulkner@asgard.bga.com Him who won't, they drag." http://asgard.bga.com/~faulkner Old Roman Saying -- Source: Joseph Campbell _____________________________________________________________________________
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?199605101401.JAA01137>