Date: Mon, 07 Mar 2022 16:26:53 +0000 From: bugzilla-noreply@freebsd.org To: bugs@FreeBSD.org Subject: [Bug 261751] vt mouse pointer background display bug Message-ID: <bug-261751-227-E6PKEbkAdH@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-261751-227@https.bugs.freebsd.org/bugzilla/> References: <bug-261751-227@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D261751 --- Comment #10 from commit-hook@FreeBSD.org --- A commit in branch stable/12 references this bug: URL: https://cgit.FreeBSD.org/src/commit/?id=3D4e4e477d89fd0333425ed4623858082bd= b58ffe7 commit 4e4e477d89fd0333425ed4623858082bdb58ffe7 Author: Ed Maste <emaste@FreeBSD.org> AuthorDate: 2022-03-02 16:40:00 +0000 Commit: Ed Maste <emaste@FreeBSD.org> CommitDate: 2022-03-07 16:25:58 +0000 vt_vga: fix colour in pixel blocks with more than 4 colours VGA hardware provides many different graphics and data access modes, each with different capabilities and limitations. VGA vt(4) graphics mode operates on blocks of pixels at a time. When a given pixel block contains only two colours the vt_vga driver uses write mode 3. When the block contains more than two colours it uses write mode 0. This is done because two-colour write mode 3 is much more efficient. In practice write mode 3 is used most of the time, as there is often a single foreground colour and single background colour across the entire console. One common exception requiring the use of mode 0 is when the mouse cursor is drawn over a background other than black, as we need black and white for the cursor in addition to the background colour. VGA's default 16-colour palette provides the same set of colours as the system console, but in a different order. Previously we configured a non-default VGA palette that had the same colours at the same indexes. However, this caused anything drawn before the kernel started (drawn by the loader, for instance) to change colours once the kernel configured the new, non-default palette. In 5e251aec8636 we switched to leaving the default VGA palette in place, translating console colour indexes to VGA colour indexes as necessary. This translation was missed for the write mode 0 case for pixel blocks with more than two colours. PR: 261751 Reviewed by: adrian MFC after: 1 week Fixes: 5e251aec8636 ("vt(4): Use default VGA palette") Sponsored by: The FreeBSD Foundation Differential Revision: https://reviews.freebsd.org/D34412 (cherry picked from commit f266082f113a6a110c28034c64693c2cc216fd9d) sys/dev/vt/hw/vga/vt_vga.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) --=20 You are receiving this mail because: You are the assignee for the bug.=
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