From owner-cvs-all@FreeBSD.ORG Tue Jul 13 08:33:57 2004 Return-Path: Delivered-To: cvs-all@freebsd.org Received: from mx1.FreeBSD.org (mx1.freebsd.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id E859E16A4CE; Tue, 13 Jul 2004 08:33:57 +0000 (GMT) Received: from repoman.freebsd.org (repoman.freebsd.org [216.136.204.115]) by mx1.FreeBSD.org (Postfix) with ESMTP id DF67843D31; Tue, 13 Jul 2004 08:33:57 +0000 (GMT) (envelope-from krion@FreeBSD.org) Received: from repoman.freebsd.org (localhost [127.0.0.1]) by repoman.freebsd.org (8.12.11/8.12.11) with ESMTP id i6D8XveD054306; Tue, 13 Jul 2004 08:33:57 GMT (envelope-from krion@repoman.freebsd.org) Received: (from krion@localhost) by repoman.freebsd.org (8.12.11/8.12.11/Submit) id i6D8XvF6054305; Tue, 13 Jul 2004 08:33:57 GMT (envelope-from krion) Message-Id: <200407130833.i6D8XvF6054305@repoman.freebsd.org> From: Kirill Ponomarew Date: Tue, 13 Jul 2004 08:33:57 +0000 (UTC) To: ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org X-FreeBSD-CVS-Branch: HEAD Subject: cvs commit: ports/graphics Makefile ports/graphics/cal3d Makefile distinfo pkg-descr pkg-plist ports/graphics/cal3d/files patch-src_cal3d_buffersource.h patch-src_cal3d_loader.h patch-src_cal3d_streamsource.h X-BeenThere: cvs-all@freebsd.org X-Mailman-Version: 2.1.1 Precedence: list List-Id: CVS commit messages for the entire tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 13 Jul 2004 08:33:58 -0000 krion 2004-07-13 08:33:57 UTC FreeBSD ports repository Modified files: graphics Makefile Added files: graphics/cal3d Makefile distinfo pkg-descr pkg-plist graphics/cal3d/files patch-Makefile.am patch-src_cal3d_Makefile.am patch-src_cal3d_buffersource.h patch-src_cal3d_loader.h patch-src_cal3d_streamsource.h Log: Add cal3d 0.9.1, Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. PR: ports/68954 Submitted by: Stefan Walter Revision Changes Path 1.705 +1 -0 ports/graphics/Makefile 1.1 +29 -0 ports/graphics/cal3d/Makefile (new) 1.1 +2 -0 ports/graphics/cal3d/distinfo (new) 1.1 +12 -0 ports/graphics/cal3d/files/patch-Makefile.am (new) 1.1 +12 -0 ports/graphics/cal3d/files/patch-src_cal3d_Makefile.am (new) 1.1 +11 -0 ports/graphics/cal3d/files/patch-src_cal3d_buffersource.h (new) 1.1 +11 -0 ports/graphics/cal3d/files/patch-src_cal3d_loader.h (new) 1.1 +11 -0 ports/graphics/cal3d/files/patch-src_cal3d_streamsource.h (new) 1.1 +19 -0 ports/graphics/cal3d/pkg-descr (new) 1.1 +45 -0 ports/graphics/cal3d/pkg-plist (new)