Date: Wed, 25 Apr 2012 23:47:35 +0200 From: nemysis <nemysis@gmx.ch> To: FreeBSD-gnats-submit@FreeBSD.org Subject: ports/167304: [NEW PORT] games/SDL_jewels: SDL_jewels there is an 8x8 array of jewels of 7 types Message-ID: <20120425214736.57C7F1065670@hub.freebsd.org> Resent-Message-ID: <201204252150.q3PLo9BO091299@freefall.freebsd.org>
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>Number: 167304 >Category: ports >Synopsis: [NEW PORT] games/SDL_jewels: SDL_jewels there is an 8x8 array of jewels of 7 types >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Wed Apr 25 21:50:08 UTC 2012 >Closed-Date: >Last-Modified: >Originator: nemysis >Release: FreeBSD 9.0-RELEASE amd64 >Organization: >Environment: System: FreeBSD nemysis3now.no-ip.biz 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan 3 07:46:30 UTC >Description: The game is very simple. There is an 8x8 array of jewels of 7 types. You need to get 3 or more in a row horizontally or vertically in order to score points. You can swap any two jewels that are next to each other up and down or left and right. The mechanic is to click the mouse on the first one, then drag in the direction to switch with. Then let up on the mouse button, but this last isn't so critical. Jewels can only be swapped if after the swap there is at least one 3 or more in a row set created. Otherwise the jewels return to their original position. There is a clock shown on the left. When it counts down to 0 the game is over. You will probably be able to enter your name into the high score table. Hit enter when done. Hit F1 or spacebar to start a new game, or ESC to exit. This game makes use of OpenGL. Without an OpenGL implementation it won't work. If you only have software rendering you can still play but the frame rate will be lower. The GLX module must be present as well. WWW: http://www.linuxmotors.com/gljewel/ Generated manually send with FreeBSD Port Tools 0.99_5 (mode: new) >How-To-Repeat: >Fix: --- .shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # SDL_jewels # SDL_jewels/Makefile # SDL_jewels/pkg-descr # SDL_jewels/distinfo # SDL_jewels/pkg-plist # echo c - SDL_jewels mkdir -p SDL_jewels > /dev/null 2>&1 echo x - SDL_jewels/Makefile sed 's/^X//' >SDL_jewels/Makefile << '44e5a858aea5aa76d90267e6df627566' X# New Ports collection makefile for: SDL_jewels X# Date created: 25 April 2012 X# Whom: nemysis@gmx.ch X# X# $FreeBSD$ X# X XPORTNAME= SDL_jewels XPORTVERSION= 1.1.1 XCATEGORIES= games XMASTER_SITES= http://www.linuxmotors.com/gljewel/downloads/ XEXTRACT_SUFX= .tgz X XMAINTAINER= nemysis@gmx.ch XCOMMENT= SDL_jewels there is an 8x8 array of jewels of 7 types X XLICENSE= GPLv2 X XUSE_SDL= sdl image mixer XUSE_GMAKE= no XINSTALLS_ICONS= yes XMAKE_JOBS_SAFE= yes X XPORTDATA= * XPORTDOCS= ChangeLog README X Xdo-build: X @(cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${GMAKE}) X Xdo-install: X# Scripts X @${PRINTF} "#!/bin/sh\n\ncd ${DATADIR} &&\ X ./gljewel\n" > ${WRKDIR}/sdljewels.sh X @${INSTALL_SCRIPT} ${WRKDIR}/sdljewels.sh ${PREFIX}/bin/sdljewels X# Executable X ${MKDIR} ${DATADIR} X ${INSTALL_PROGRAM} ${WRKSRC}/gljewel ${DATADIR} X#${PREFIX}/share/${PORTNAME} X Xpost-install: X# Data X.if !defined (NOPORTDATA) X.for d in data X @(cd ${WRKSRC} && ${COPYTREE_SHARE} ${d} ${DATADIR}) X.endfor X.endif X X# Documentations X.if !defined(NOPORTDOCS) X ${MKDIR} ${DOCSDIR} X.for f in ${PORTDOCS} X ${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR} X.endfor X.endif X X.include <bsd.port.mk> 44e5a858aea5aa76d90267e6df627566 echo x - SDL_jewels/pkg-descr sed 's/^X//' >SDL_jewels/pkg-descr << '50a562128271314a5e258a30541b5d5a' XThe game is very simple. There is an 8x8 array of jewels of 7 types. You Xneed to get 3 or more in a row horizontally or vertically in order to Xscore points. You can swap any two jewels that are next to each other Xup and down or left and right. The mechanic is to click the mouse on the Xfirst one, then drag in the direction to switch with. Then let up on the Xmouse button, but this last isn't so critical. X XJewels can only be swapped if after the swap there is at least one 3 or more Xin a row set created. Otherwise the jewels return to their original position. X XThere is a clock shown on the left. When it counts down to 0 the game is over. XYou will probably be able to enter your name into the high score table. XHit enter when done. X XHit F1 or spacebar to start a new game, or ESC to exit. X XThis game makes use of OpenGL. Without an OpenGL implementation it won't work. XIf you only have software rendering you can still play but the frame rate Xwill be lower. The GLX module must be present as well. X X XWWW: http://www.linuxmotors.com/gljewel/ 50a562128271314a5e258a30541b5d5a echo x - SDL_jewels/distinfo sed 's/^X//' >SDL_jewels/distinfo << '6c234e39a6a7bd15c7ddc85a6da876f6' XSHA256 (SDL_jewels-1.1.1.tgz) = c9a40b7e18fabb03e4065e656bc2c30f595103bf20dc74a10847c3f3aa138ee7 XSIZE (SDL_jewels-1.1.1.tgz) = 195366 6c234e39a6a7bd15c7ddc85a6da876f6 echo x - SDL_jewels/pkg-plist sed 's/^X//' >SDL_jewels/pkg-plist << 'd9643b37430ec4c20a77ae86f2db1ea8' Xbin/sdljewels d9643b37430ec4c20a77ae86f2db1ea8 exit --- .shar ends here --- >Release-Note: >Audit-Trail: >Unformatted:
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