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Date:      Wed, 25 Apr 2012 23:47:35 +0200
From:      nemysis <nemysis@gmx.ch>
To:        FreeBSD-gnats-submit@FreeBSD.org
Subject:   ports/167304: [NEW PORT] games/SDL_jewels: SDL_jewels there is an 8x8 array of jewels of 7 types
Message-ID:  <20120425214736.57C7F1065670@hub.freebsd.org>
Resent-Message-ID: <201204252150.q3PLo9BO091299@freefall.freebsd.org>

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>Number:         167304
>Category:       ports
>Synopsis:       [NEW PORT] games/SDL_jewels: SDL_jewels there is an 8x8 array of jewels of 7 types
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Wed Apr 25 21:50:08 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator:     nemysis
>Release:        FreeBSD 9.0-RELEASE amd64
>Organization:
>Environment:
System: FreeBSD nemysis3now.no-ip.biz 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan  3 07:46:30 UTC
>Description:
The game is very simple. There is an 8x8 array of jewels of 7 types. You
need to get 3 or more in a row horizontally or vertically in order to
score points. You can swap any two jewels that are next to each other
up and down or left and right. The mechanic is to click the mouse on the
first one, then drag in the direction to switch with. Then let up on the
mouse button, but this last isn't so critical.

Jewels can only be swapped if after the swap there is at least one 3 or more
in a row set created. Otherwise the jewels return to their original position.

There is a clock shown on the left. When it counts down to 0 the game is over.
You will probably be able to enter your name into the high score table.
Hit enter when done.

Hit F1 or spacebar to start a new game, or ESC to exit.

This game makes use of OpenGL. Without an OpenGL implementation it won't work.
If you only have software rendering you can still play but the frame rate
will be lower. The GLX module must be present as well.


WWW: http://www.linuxmotors.com/gljewel/

Generated manually send with FreeBSD Port Tools 0.99_5 (mode: new)
>How-To-Repeat:
>Fix:

--- .shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	SDL_jewels
#	SDL_jewels/Makefile
#	SDL_jewels/pkg-descr
#	SDL_jewels/distinfo
#	SDL_jewels/pkg-plist
#
echo c - SDL_jewels
mkdir -p SDL_jewels > /dev/null 2>&1
echo x - SDL_jewels/Makefile
sed 's/^X//' >SDL_jewels/Makefile << '44e5a858aea5aa76d90267e6df627566'
X# New Ports collection makefile for:	SDL_jewels
X# Date created:		25 April 2012
X# Whom:			nemysis@gmx.ch
X#
X# $FreeBSD$
X#
X
XPORTNAME=	SDL_jewels
XPORTVERSION=	1.1.1
XCATEGORIES=	games
XMASTER_SITES=	http://www.linuxmotors.com/gljewel/downloads/
XEXTRACT_SUFX=	.tgz
X
XMAINTAINER=	nemysis@gmx.ch
XCOMMENT=	SDL_jewels there is an 8x8 array of jewels of 7 types
X
XLICENSE=	GPLv2
X
XUSE_SDL=	sdl image mixer
XUSE_GMAKE=	no
XINSTALLS_ICONS=	yes
XMAKE_JOBS_SAFE=	yes
X
XPORTDATA=	*
XPORTDOCS=	ChangeLog README
X
Xdo-build:
X	@(cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${GMAKE})
X
Xdo-install:
X# Scripts
X	@${PRINTF} "#!/bin/sh\n\ncd ${DATADIR} &&\
X		./gljewel\n" > ${WRKDIR}/sdljewels.sh
X	@${INSTALL_SCRIPT} ${WRKDIR}/sdljewels.sh ${PREFIX}/bin/sdljewels
X# Executable
X	${MKDIR} ${DATADIR}
X	${INSTALL_PROGRAM} ${WRKSRC}/gljewel ${DATADIR}
X#${PREFIX}/share/${PORTNAME}
X
Xpost-install:
X# Data
X.if !defined (NOPORTDATA)
X.for d in data
X	@(cd ${WRKSRC} && ${COPYTREE_SHARE} ${d} ${DATADIR})
X.endfor
X.endif
X
X# Documentations
X.if !defined(NOPORTDOCS)
X	${MKDIR} ${DOCSDIR}
X.for f in ${PORTDOCS}
X	${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
X.endfor
X.endif
X
X.include <bsd.port.mk>
44e5a858aea5aa76d90267e6df627566
echo x - SDL_jewels/pkg-descr
sed 's/^X//' >SDL_jewels/pkg-descr << '50a562128271314a5e258a30541b5d5a'
XThe game is very simple. There is an 8x8 array of jewels of 7 types. You
Xneed to get 3 or more in a row horizontally or vertically in order to
Xscore points. You can swap any two jewels that are next to each other
Xup and down or left and right. The mechanic is to click the mouse on the
Xfirst one, then drag in the direction to switch with. Then let up on the
Xmouse button, but this last isn't so critical.
X
XJewels can only be swapped if after the swap there is at least one 3 or more
Xin a row set created. Otherwise the jewels return to their original position.
X
XThere is a clock shown on the left. When it counts down to 0 the game is over.
XYou will probably be able to enter your name into the high score table.
XHit enter when done.
X
XHit F1 or spacebar to start a new game, or ESC to exit.
X
XThis game makes use of OpenGL. Without an OpenGL implementation it won't work.
XIf you only have software rendering you can still play but the frame rate
Xwill be lower. The GLX module must be present as well.
X
X
XWWW: http://www.linuxmotors.com/gljewel/
50a562128271314a5e258a30541b5d5a
echo x - SDL_jewels/distinfo
sed 's/^X//' >SDL_jewels/distinfo << '6c234e39a6a7bd15c7ddc85a6da876f6'
XSHA256 (SDL_jewels-1.1.1.tgz) = c9a40b7e18fabb03e4065e656bc2c30f595103bf20dc74a10847c3f3aa138ee7
XSIZE (SDL_jewels-1.1.1.tgz) = 195366
6c234e39a6a7bd15c7ddc85a6da876f6
echo x - SDL_jewels/pkg-plist
sed 's/^X//' >SDL_jewels/pkg-plist << 'd9643b37430ec4c20a77ae86f2db1ea8'
Xbin/sdljewels
d9643b37430ec4c20a77ae86f2db1ea8
exit
--- .shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



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