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Date:      Mon, 29 Jul 2024 14:14:49 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 280497] [NEW PORT] emulators/ares: Multi System Emulator
Message-ID:  <bug-280497-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D280497

            Bug ID: 280497
           Summary: [NEW PORT] emulators/ares: Multi System Emulator
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: ports-bugs@FreeBSD.org
          Reporter: owlandrews@protonmail.com

Created attachment 252352
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D252352&action=
=3Dedit
0001-emulators-ares-136

ares is a cross-platform, open source, multi-system emulator, focusing on
accuracy and preservation.

Features:

Native multi-platform UI
Using the 'hiro' framework, ares looks and behaves like a native applicatio=
n on
all supported platforms, using WinAPI (Windows), Cocoa (macOS), GTK2 or GTK3
(posix)

Dynamic Rate Control
You can now synchronize both audio and video output at the same time, for a
smooth experience for those systems that don't match the host frame-rate.

Save States
Resume where you left off, even if the game you're playing does not natively
support saving.

Run-ahead
Reduce input lag and response time by accounting for internal processing de=
lays
in the original games, it's now possible to achieve lower latency than is
possible on real-hardware using a CRT!

Rewind and fast-forward
Speed up and rewind gameplay as you wish; breeze past long cutscenes or rec=
over
from your mistakes.

Color Correction
Optionally emulate the display characteristics of the originals systems for=
 an
authentic experience. Nostalgic for the washed out colours of the original =
GBA
screen, or playing a game that relies on LCD ghosting? We've got you covere=
d.

Input Multi-Mapping
With Virtual Game-Pads, you only need to configure controls once and it wil=
l be
automatically adapted to suit each system you emulate.

Debugger
Simple debug features such as trace logging to aid development of original
software for supported systems

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