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Date:      Mon, 7 Jan 2019 09:02:21 +0000 (UTC)
From:      Mateusz Piotrowski <0mp@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r489566 - in head/emulators/vba: . files
Message-ID:  <201901070902.x0792Lvk083722@repo.freebsd.org>

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Author: 0mp
Date: Mon Jan  7 09:02:21 2019
New Revision: 489566
URL: https://svnweb.freebsd.org/changeset/ports/489566

Log:
  emulators/vba: Mark Un'BROKEN
  
  While here, set LICENSE_FILE.
  
  PR:		234497
  Reviewed by:	koobs, mat
  Approved by:	mat (mentor)
  Approved by:	portmgr (blanket: build/run fixes, ports compliance)
  Differential Revision:	https://reviews.freebsd.org/D18687

Added:
  head/emulators/vba/files/patch-src_Cheats.cpp   (contents, props changed)
Modified:
  head/emulators/vba/Makefile

Modified: head/emulators/vba/Makefile
==============================================================================
--- head/emulators/vba/Makefile	Mon Jan  7 09:00:28 2019	(r489565)
+++ head/emulators/vba/Makefile	Mon Jan  7 09:02:21 2019	(r489566)
@@ -12,8 +12,7 @@ MAINTAINER=	arundel@h3c.de
 COMMENT=	Open source Gameboy Advance emulator
 
 LICENSE=	GPLv2
-
-BROKEN=		fails to build
+LICENSE_FILE=	${WRKSRC}/COPYING
 
 BUILD_DEPENDS=	nasm:devel/nasm
 LIB_DEPENDS=	libpng.so:graphics/png

Added: head/emulators/vba/files/patch-src_Cheats.cpp
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/emulators/vba/files/patch-src_Cheats.cpp	Mon Jan  7 09:02:21 2019	(r489566)
@@ -0,0 +1,21 @@
+--- src/Cheats.cpp.orig	2018-12-29 21:27:02 UTC
++++ src/Cheats.cpp
+@@ -1344,12 +1344,12 @@ void cheatsAddCBACode(const char *code, const char *de
+   sscanf(buffer, "%x", &value);
+ 
+   u8 array[8] = {
+-    address & 255,
+-    (address >> 8) & 255,
+-    (address >> 16) & 255,
+-    (address >> 24) & 255,
+-    (value & 255),
+-    (value >> 8) & 255,
++    static_cast<u8>(address & 255),
++    static_cast<u8>((address >> 8) & 255),
++    static_cast<u8>((address >> 16) & 255),
++    static_cast<u8>((address >> 24) & 255),
++    static_cast<u8>((value & 255)),
++    static_cast<u8>((value >> 8) & 255),
+     0,
+     0
+   };



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