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Date:      Tue, 21 Feb 2006 05:59:27 GMT
From:      Jamie Jones <jamie@bishopston.net>
To:        FreeBSD-gnats-submit@FreeBSD.org
Subject:   ports/93619: New Port: games/hex-a-hop
Message-ID:  <200602210559.k1L5xRQn063437@thompson.bishopston.net>
Resent-Message-ID: <200602210600.k1L60IM1058128@freefall.freebsd.org>

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>Number:         93619
>Category:       ports
>Synopsis:       New Port: games/hex-a-hop
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Tue Feb 21 06:00:17 GMT 2006
>Closed-Date:
>Last-Modified:
>Originator:     Jamie Jones <jamie@bishopston.net>
>Release:        FreeBSD 6.1-PRERELEASE i386
>Organization:
Bishopston net
>Environment:
System: FreeBSD thompson.bishopston.net 6.1-PRERELEASE FreeBSD 6.1-PRERELEASE #0: Tue Feb 21 00:17:50 GMT 2006 root@thompson.bishopston.net:/usr/obj/usr/src/sys/THOMPSON i386


	
>Description:
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit
and no real-time elements. 

The objective is simply to destroy all the green hexagonal tiles on each of
the 100 levels. As you progress through the game, more types of tiles are
introduced which make things more difficult and interesting (hopefully).

	
>How-To-Repeat:
	
>Fix:

# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	games/hex-a-hop/
#	games/hex-a-hop/pkg-descr
#	games/hex-a-hop/distinfo
#	games/hex-a-hop/Makefile
#	games/hex-a-hop/pkg-plist
#
echo c - games/hex-a-hop/
mkdir -p games/hex-a-hop/ > /dev/null 2>&1
echo x - games/hex-a-hop/pkg-descr
sed 's/^X//' >games/hex-a-hop/pkg-descr << 'END-of-games/hex-a-hop/pkg-descr'
XHex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit
Xand no real-time elements. 
X
XThe objective is simply to destroy all the green hexagonal tiles on each of
Xthe 100 levels. As you progress through the game, more types of tiles are
Xintroduced which make things more difficult and interesting (hopefully).
X
XAuthor: Tom Beaumont <tombeaumont@yahoo.com>
XWWW: http://www.aceinternet.co.uk/~mokona/
X
XFreeBSD Maintainer: jamie@bishopston.net
END-of-games/hex-a-hop/pkg-descr
echo x - games/hex-a-hop/distinfo
sed 's/^X//' >games/hex-a-hop/distinfo << 'END-of-games/hex-a-hop/distinfo'
XMD5 (hex-a-hop-1.0.0.tar.gz) = 0f8623f061eee8508d8ca78d86ed15e2
XSHA256 (hex-a-hop-1.0.0.tar.gz) = 200b2b88133f532419398224d29d72ca394168fbc7646b7ce50985867ac275a7
XSIZE (hex-a-hop-1.0.0.tar.gz) = 883536
END-of-games/hex-a-hop/distinfo
echo x - games/hex-a-hop/Makefile
sed 's/^X//' >games/hex-a-hop/Makefile << 'END-of-games/hex-a-hop/Makefile'
X# New ports collection makefile for:	hex-a-hop
X# Date created:				21 February 2006
X# Whom:					jamie
X#
X# $FreeBSD$
X#
X
XPORTNAME=	hex-a-hop
XPORTVERSION=	1.0.0
XCATEGORIES=	games
XMASTER_SITES=	http://ftp.bishopston.net/freebsd/distfiles/ \
X		ftp://ftp.bishopston.net/freebsd/distfiles/
X
XMAINTAINER=	jamie@bishopston.net
XCOMMENT=	A puzzle game based on hexagonal tiles
X
XMAKEFILE=	Makefile.FreeBSD
X
XUSE_SDL=	sdl
X
XALL_TARGET=	hex-a-hop
X
XMAKE_ARGS+=     SYSTEM_INSTALL_DIR="${PREFIX}/games/hex-a-hop/"
X
Xdo-install:
X	${INSTALL_PROGRAM} ${WRKSRC}/hex-a-hop ${PREFIX}/bin
X	${MKDIR} ${PREFIX}/games/
X	${MKDIR} ${PREFIX}/games/hex-a-hop/
X	${MKDIR} ${PREFIX}/games/hex-a-hop/graphics/
X	${INSTALL_DATA} ${WRKSRC}/graphics/* ${PREFIX}/games/hex-a-hop/graphics/
X	${INSTALL_DATA} ${WRKSRC}/levels.dat ${PREFIX}/games/hex-a-hop/
X
X.include <bsd.port.mk>
END-of-games/hex-a-hop/Makefile
echo x - games/hex-a-hop/pkg-plist
sed 's/^X//' >games/hex-a-hop/pkg-plist << 'END-of-games/hex-a-hop/pkg-plist'
Xbin/hex-a-hop
Xgames/hex-a-hop/graphics/emi.dat
Xgames/hex-a-hop/graphics/font.dat
Xgames/hex-a-hop/graphics/gradient.dat
Xgames/hex-a-hop/graphics/icon.bmp
Xgames/hex-a-hop/graphics/map.dat
Xgames/hex-a-hop/graphics/map_top.dat
Xgames/hex-a-hop/graphics/tiles.dat
Xgames/hex-a-hop/graphics/tiles_reflect.dat
Xgames/hex-a-hop/graphics/title.dat
Xgames/hex-a-hop/levels.dat
X@dirrm games/hex-a-hop/graphics/
X@dirrm games/hex-a-hop/
X@dirrmtry games/
END-of-games/hex-a-hop/pkg-plist
exit



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