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Date:      Mon, 12 Dec 2022 14:31:33 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 268331] graphics/blender: update to 3.4.0
Message-ID:  <bug-268331-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D268331

            Bug ID: 268331
           Summary: graphics/blender: update to 3.4.0
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
               URL: https://www.blender.org/press/blender-3-4-release/
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: ports-bugs@FreeBSD.org
          Reporter: vvd@unislabs.com
                CC: FreeBSD@ShaneWare.Biz
                CC: FreeBSD@ShaneWare.Biz
             Flags: maintainer-feedback?(FreeBSD@ShaneWare.Biz)
             Flags: maintainer-feedback?

Blender 3.4 Release
December 7th, 2022

What=E2=80=99s New

A highlight in this release is the integration of Intel=E2=80=99s Open Path=
 Guiding
Library, adding support for path guiding in CPU in Cycles.

The auto-masking tools in Sculpt/Paint mode are now accessible from the 3D
Viewport, and support cavity, view, and area-based auto-masking. The UV edi=
tor
received several updates to existing tools as well as new operators to alig=
n UV
rotation, randomize islands, support for non-uniform grid, and more.

Geometry Nodes now shows an overlay in the 3D Viewport, making it easy to d=
ebug
and test parts of your node tree. Many new nodes have been added to retrieve
mesh and curve data, sample UV surface, Node Group assets now show in the A=
dd
menu, and so much more.

Other improvements include a new Grease Pencil outline modifier and better =
Fill
tool, support for PBR extensions in .mtl files, animation editors improveme=
nts,
major performance speed-ups and much more.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

I started creating a patch. Do maintainer need it?

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