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Date:      Wed, 21 Feb 2018 23:55:33 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 226101] Patch for audio/rtaudio
Message-ID:  <bug-226101-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D226101

            Bug ID: 226101
           Summary: Patch for audio/rtaudio
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: yuri@freebsd.org
          Reporter: FreeBSD@ShaneWare.Biz
             Flags: maintainer-feedback?(yuri@freebsd.org)
          Assignee: yuri@freebsd.org

Created attachment 190877
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D190877&action=
=3Dedit
additional patch for audio/rtaudio

While starting a new port (audio/vcvrack), I found some changes to rtaudio =
were
needed.

As the maintainer of devel/godot (which has the rtaudio files bundled) I ne=
eded
to adjust the OSS support to get it to work. To get godot OSS audio working=
 I
changed rtaudio to open /dev/dsp instead of /dev/mixer. This change has been
part of the godot port for almost 1.5 years without any bug reports.

With vcvrack I needed to make the same changes to audio/rtaudio and also fo=
und
another issue. The available formats is only listing input formats, this me=
ans
that the output channels did not have any supported formats and vcvrack wou=
ld
only allow connections to channels with supported formats. This leads to on=
ly
being able to connect to an input channel when it is trying to output sound.

To get this working I changed the format tests to consider both input and
output formats, so the format list becomes a combination of both input and
output formats. This leads to every audio port being listed and got sound
output working.

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