From owner-freebsd-multimedia Wed May 9 2:56:22 2001 Delivered-To: freebsd-multimedia@freebsd.org Received: from hermes.abraxas365.com (mail.abraxas365.com [196.38.80.83]) by hub.freebsd.org (Postfix) with ESMTP id 9342C37B449 for ; Wed, 9 May 2001 02:56:09 -0700 (PDT) (envelope-from adriaanr@abraxas365.com) Received: from Jenny ([172.16.101.62]) by hermes.abraxas365.com with Microsoft SMTPSVC(5.0.2195.1600); Wed, 9 May 2001 11:54:14 +0200 Message-ID: <007b01c0d86e$870185c0$3e6510ac@abraxas365.com> From: "Adriaan Rossouw" To: Subject: Solution to Quake3 + SBLive, and strange occurence Date: Wed, 9 May 2001 11:57:58 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-OriginalArrivalTime: 09 May 2001 09:54:14.0588 (UTC) FILETIME=[01481FC0:01C0D86E] Sender: owner-freebsd-multimedia@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org I mailed the list yesterday questioning about support for the pcm driver and Quake3. Upon arriving home, i recompiled my kernel WITHOUT the pcm driver, opting instead for using the kernel mod. Before running quake3, i just do 'kldload snd_emu10k1' and the sound works.. sort of. I have this bizarre occurence, where with every succesive sample. the sound becomes slightly 'unsynched' , just as the sound is totally unsynched, it jumps back to normal. I can illustrate this by moving up and down the menu, the sound produced by highlighting a menu option starts sounding right. then the menu sound starts getting shorter , being replaced by a garbage noise : ie , playing random bytes. (something like cat /dev/urandom > /dev/dsp) only shorter. the sample still plays for the same length, but is getting corrupted. OR the place the sample is stored in memory is moved slightly , OR the place where the sound driver starts playing the sample moves. The third option seems to me likely because i remember reading somehting about synching problems in dsp.c. I totally forgot to note wether the sound gets clipped from the front or the back. ie: ; ; ... or ; ;< ... regardless of which, the sound still returns to the normal state after the garbage totally replaces the sound for one occurence. On another note, i still have manages to get quake-gl running with sound. Adriaan To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message