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Date:      Wed, 19 Mar 2008 03:38:48 +0300 (MSK)
From:      Dmitry Marakasov <amdmi3@amdmi3.ru>
To:        FreeBSD-gnats-submit@FreeBSD.org
Subject:   ports/121847: [NEW PORT] games/glsfcave: Control a ribbon to avoid hitting walls
Message-ID:  <20080319003848.933A71702D@hades.panopticon>
Resent-Message-ID: <200803190040.m2J0e3bR032288@freefall.freebsd.org>

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>Number:         121847
>Category:       ports
>Synopsis:       [NEW PORT] games/glsfcave: Control a ribbon to avoid hitting walls
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Wed Mar 19 00:40:03 UTC 2008
>Closed-Date:
>Last-Modified:
>Originator:     Dmitry Marakasov
>Release:        FreeBSD 7.0-RELEASE i386
>Organization:
>Environment:
System: FreeBSD hades.panopticon 7.0-RELEASE FreeBSD 7.0-RELEASE #5: Fri Mar 14 14:26:43 MSK 2008 root@hades.panopticon:/usr/obj/usr/src/sys/HADES i386


>Description:
GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
a game where the player controls a ribbon to avoid hitting walls.

You have only one control: when you hold the mouse button, the
ribbon goes up. Otherwise the ribbon goes down.

The game uses OpenGL for drawing two-dimensional frames. This is
for portability(for MacOS X) and to offload CPU.

WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
>How-To-Repeat:
>Fix:

--- glsfcave-1.0.shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	glsfcave
#	glsfcave/distinfo
#	glsfcave/Makefile
#	glsfcave/pkg-descr
#
echo c - glsfcave
mkdir -p glsfcave > /dev/null 2>&1
echo x - glsfcave/distinfo
sed 's/^X//' >glsfcave/distinfo << 'END-of-glsfcave/distinfo'
XMD5 (glsfcave-1.0.tar.bz2) = ff0f7897c1c6366ed41cf59fde4efed5
XSHA256 (glsfcave-1.0.tar.bz2) = 778655f28452d104fcb3b23b48938b2d1a52076be464f0c658a165f89821f6e9
XSIZE (glsfcave-1.0.tar.bz2) = 4017
END-of-glsfcave/distinfo
echo x - glsfcave/Makefile
sed 's/^X//' >glsfcave/Makefile << 'END-of-glsfcave/Makefile'
X# New ports collection makefile for:	glsfcave
X# Date created:		19 Mar 2008
X# Whom:			Dmitry Marakasov <amdmi3@amdmi3.ru>
X#
X# $FreeBSD$
X#
X
XPORTNAME=	glsfcave
XPORTVERSION=	1.0
XCATEGORIES=	games
XMASTER_SITES=	http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/ \
X		http://www.amdmi3.ru/distfiles/
XMASTER_SITE_SUBDIR=	${PORTNAME}
X
XMAINTAINER=	amdmi3@amdmi3.ru
XCOMMENT=	Control a ribbon to avoid hitting walls
X
XLIB_DEPENDS=	glut.4:${PORTSDIR}/graphics/libglut
X
XUSE_BZIP2=	yes
XUSE_GL=		yes
X
XWRKSRC=		${WRKDIR}/${PORTNAME}
X
XPORTDOCS=	README
XPLIST_FILES=	bin/glsfcave
X
Xdo-build:
X	cd ${WRKSRC} && ${CC} -o glsfcave main.c -I${LOCALBASE}/include \
X		-L${LOCALBASE}/lib -lglut -lGL -lGLU
X
Xdo-install:
X	${INSTALL_PROGRAM} ${WRKSRC}/glsfcave ${PREFIX}/bin
X
X.if !defined(NOPORTDOCS)
X	${MKDIR} ${DOCSDIR}
X.for f in ${PORTDOCS}
X	${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
X.endfor
X.endif
X
X.include <bsd.port.mk>
END-of-glsfcave/Makefile
echo x - glsfcave/pkg-descr
sed 's/^X//' >glsfcave/pkg-descr << 'END-of-glsfcave/pkg-descr'
XGLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
Xa game where the player controls a ribbon to avoid hitting walls.
X
XYou have only one control: when you hold the mouse button, the
Xribbon goes up. Otherwise the ribbon goes down.
X
XThe game uses OpenGL for drawing two-dimensional frames. This is
Xfor portability(for MacOS X) and to offload CPU.
X
XWWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
END-of-glsfcave/pkg-descr
exit
--- glsfcave-1.0.shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



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