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Date:      Thu, 27 Feb 2003 04:11:05 -0300
From:      "Luis M. Zuccolo" <luismzuccolo@yahoo.com.ar>
To:        Maxime Henrion <mux@freebsd.org>, Jake Burkholder <jake@locore.ca>
Cc:        Morten Rodal <morten@rodal.no>, current@FreeBSD.ORG
Subject:   Re: patch for the nVidia driver and -CURRENT
Message-ID:  <200302270411.06281.luismzuccolo@yahoo.com.ar>
In-Reply-To: <20030226110113.GE18565@elvis.mu.org>
References:  <20030225182809.GA18565@elvis.mu.org> <20030226001542.A42311@locore.ca> <20030226110113.GE18565@elvis.mu.org>

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Hello, 
I'm interested in applying this patch, because I've never done such precedure.
Is anybody able to explane me, step by step, what should I do?
Thanks in advance.

On Wednesday 26 February 2003 08:01, Maxime Henrion wrote:
> Jake Burkholder wrote:
> > Apparently, On Tue, Feb 25, 2003 at 10:49:16PM +0100,
> > 	Maxime Henrion said words to the effect of;
> >
> > > Morten Rodal wrote:
> > > > On Tue, Feb 25, 2003 at 07:28:09PM +0100, Maxime Henrion wrote:
> > > > [snip a lot of the patch]
> > > >
> > > > > @@ -1431,7 +1442,8 @@
> > > > >      SLIST_FOREACH(at, &sc->alloc_list, list) {
> > > > >          if (offset >= at->address &&
> > > > >                  offset < at->address + at->size)
> > > > > -            return atop(vtophys(offset));
> > > > > +            *paddr = vtophys(offset);
> > > > > +            return 0;
> > > > >      }
> > > > >
> > > > >      return -1;
> > > >
> > > > Should the function return 0 even if the if (offset..) fails?  I have
> > > > no clue about the nvidia kernel driver (or kernel stuff at all) but
> > > > it seems to me that the only way the function can return -1 is if the
> > > > list is empty.
> > >
> > > And this is consistant with what the code was doing before.  This
> > > change is not a functional change, it's just a necessary update due to
> > > API changes.
> >
> > I think he's referring to missing braces around the if which was changed
> > from 1 statement to 2.
>
> Damnit.  I've updated the patch at :
> 	http://mu.org/~mux/patches/nvidia.patch
>
> I've also added the removal of the #error in this patch, since people
> have been asking me about it.
>
> Cheers,
> Maxime
>
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