Date: Fri, 2 Jan 1998 06:31:20 -0500 From: "Alfred Perlstein" <perlsta@sunyit.edu> To: <devel@xfree86.org> Cc: <hackers@FreeBSD.ORG> Subject: interested in working on windows port (sorry for cross post) Message-ID: <199801020736.HAA15366@fang.cs.sunyit.edu>
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(please excuse the cross post, i'm really looking for help and this is a strange multiplatform subject...) I'm interested in making a windows 95/NT port of Xfree86, i plan on using DirectX to support fast accesses to the graphical hardware. if anyone has the time to answer a couple of questions it would be greatly appreciated. 1) can anyone recommend a free c/cpp compiler/enviornment for this? i've looked at DJGPP,RSXNT, and the cygnus thingy and so far: DJGPP doesn't support win32. RSXNT hardly is docmented and doesn't seem to be useful as a UNIX to WIN32 porting tool things like sockets don't seem to be implemented. cygnus doesn't appeal to me because of hardcore GPL license they have. i do NOT mind giving credit where credit is due... but i'm not too keen on releasing my source, i DO however, plan on the product being free. 2) if i use direct-X does anyone know if it will work on NT? i think mircosoft doesn't support DirectX on NT, or at least not past version 3... 3) what books can i get on the low level details of X? anything on how the X11 source tree is set up? anyone have any pointers to good FAQs/tutorials? thank you, -Alfred
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