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Date:      Fri, 2 Jan 1998 06:31:20 -0500
From:      "Alfred Perlstein" <perlsta@sunyit.edu>
To:        <devel@xfree86.org>
Cc:        <hackers@FreeBSD.ORG>
Subject:   interested in working on windows port (sorry for cross post)
Message-ID:  <199801020736.HAA15366@fang.cs.sunyit.edu>

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(please excuse the cross post, i'm really looking for help and this is a
strange multiplatform subject...)

I'm interested in making a windows 95/NT port of Xfree86,
i plan on using DirectX to support fast accesses to the graphical hardware.

if anyone has the time to answer a couple of questions it would be greatly
appreciated.

1) can anyone recommend a free c/cpp compiler/enviornment for this?
i've looked at DJGPP,RSXNT, and the cygnus thingy and so far:
	DJGPP doesn't support win32.
	RSXNT hardly is docmented and doesn't seem to be useful as a UNIX to WIN32
porting tool things like sockets don't seem to be implemented.
	cygnus doesn't appeal to me because of hardcore GPL license they have.

	i do NOT mind giving credit where credit is due... but i'm not too keen on
releasing my source, i DO however, plan on the product being free.

2) if i use direct-X does anyone know if it will work on NT?  i think
mircosoft doesn't support DirectX on NT, or at least not past version 3...

3) what books can i get on the low level details of X?  anything on how the
X11 source tree is set up? anyone have any pointers to good FAQs/tutorials?

thank you,
-Alfred



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