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Date:      Fri, 18 Jan 2008 12:01:29 +0100
From:      Ivan Voras <ivoras@freebsd.org>
To:        freebsd-questions@freebsd.org
Subject:   Re: Trying to support my product on FreeBSD
Message-ID:  <fmq0ua$ler$1@ger.gmane.org>
In-Reply-To: <1563a4fd0801180147y4fb6a83s41142ac9a68c3d28@mail.gmail.com>
References:  <1563a4fd0801180147y4fb6a83s41142ac9a68c3d28@mail.gmail.com>

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navneet Upadhyay wrote:
> Hi ,
>        My product is successfully running on Linux( all most all versio=
ns)
> and HP- UX and Windows .
>=20
>   *It is 100 % C++ code*.
>=20
>  I am planning to support it on FreeBSD, i have two queries :
>=20
> 1. *How to build my code into binaries* on FreeBSD , i have my unix mak=
e
> files. Just to give an idea i have around 200 cpp files and they compli=
le to
> 5 binaries . I am using multithreading(posix on linux) and sockets heav=
ily.

gcc and g++ are included in FreeBSD base system - you get them by
default. Other possible dependencies (X11, etc.) you need to install
from the ports, then proceed "as usual".

> I dont want to run my application in linux mode, i have clear cut
> instructions to have BSD specific binaries.I have to see what is the
> difference between Linux and Free BSD in terms of file management, thei=
r
> structure, threading model etc.
>=20
>=20
> 2.* How to package the binaries*(RPM sort of thing). Idea is to provide=
 a
> package to user who can install them binaries using this package by iss=
uing
> single command.

Create a port directory structure, then create a binary package from the
port. Take care to read hier(7), specifically about the /usr/local tree
- that's where your application will install, and where the libraries
installed from ports will be installed (i.e. you need -L /usr/local/lib
and -I /usr/local/include, adapt as needed).



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