From owner-freebsd-questions Fri Mar 28 07:23:30 1997 Return-Path: Received: (from root@localhost) by freefall.freebsd.org (8.8.5/8.8.5) id HAA14944 for questions-outgoing; Fri, 28 Mar 1997 07:23:30 -0800 (PST) Received: from relay-7.mail.demon.net (relay-7.mail.demon.net [194.217.242.9]) by freefall.freebsd.org (8.8.5/8.8.5) with SMTP id HAA14937 for ; Fri, 28 Mar 1997 07:23:26 -0800 (PST) Received: from longacre.demon.co.uk ([158.152.156.24]) by relay-6.mail.demon.net id aa0603618; 28 Mar 97 15:14 GMT From: Michael Searle Message-ID: To: questions@freebsd.org Subject: game server library? Date: Fri, 28 Mar 1997 15:13:38 GMT X-Mailer: Offlite 0.09 / Termite Internet for Acorn RISC OS Sender: owner-questions@freebsd.org X-Loop: FreeBSD.org Precedence: bulk Does anyone know of a library for writing a server for a game? The idea is for the clients to be able to calculate all positions, etc. given the exact time and any actions (eg weapon fired) with the times they happened. The times would keep in sync by a time being sent to the clients every 200ms or whatever - each client could be sent times at different rates. I had started to make a server myself, with actions being sent over a reliable STREAM socket and times over an unreliable DGRAM socket, but it would be a lot easier if this was already done. Thanks, Michael. -- Michael Searle - searle@longacre.demon.co.uk