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Date:      Tue, 10 Nov 1998 10:12:48 +0000 (GMT)
From:      Quintin Oliver <quintin@smlt.com>
To:        Phillip Salzman <psalzman@gamefish.pcola.gulf.net>
Cc:        Patrick Gardella <patrick@cre8tivegroup.com>, Joey Garcia <gummibear@mediaone.net>, questions@FreeBSD.ORG
Subject:   Re: Games and Stuff: Conerning Doom and Quake
Message-ID:  <Pine.LNX.3.96.981110101009.28522A-100000@orion.smlt.com>
In-Reply-To: <Pine.BSF.4.05.9811092038440.7784-100000@gamefish.pcola.gulf.net>

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Ok - well, vquake appears to be working fine on my system, ie, it didn't
crash. I'm running FreeBSD 3.0-RELEASE on ELF and a.out.

Vquake is quite a big step for FreeBSD users that wanna play Quake,
however it doesn't appear to have generic mouse support - perhaps there
someway we can port Squake over ot FreeBSD? or at least, learn from squake
to create a stable working exe for FBSD.


Regards,

Quintin.


On Mon, 9 Nov 1998, Phillip Salzman wrote:

> if you want docs, get the things working and write down what you
> did ....  Like i said, i've never used this stuff.
> 
> --
> Phillip Salzman
> "As Jordan said once:  You're a pioneer, you don't need no stink'n docs!"
> 
> 
> On Mon, 9 Nov 1998, Quintin Oliver wrote:
> 
> > 
> > Hmm...that was quick Patrick, I've not had time to test it on my system
> > yet.
> > 
> > Yep, some docs would be create too!!
> > 
> > 
> > Regards,
> > 
> > Quintin.
> > 
> > 
> > On Mon, 9 Nov 1998, Patrick Gardella wrote:
> > 
> > > Thanks for the post, but I'm sorry to say that I can't get any of these to work.
> > > 
> > > 
> > > Problems:
> > > vquake: runs and then just stops.  No errors, no nothing.
> > > xf86quake: Error: Video card bank size (2353152 bytes) too small for this res. 
> > > I'm guessing that I need to switch X into the resolution I want to use.
> > > xquake: Runs in a window, smashed up in the left hand size in a funky color.
> > > 
> > > Can we get some documentation on these?  
> > > 
> > > Patrick
> > > 
> > > P.S.  I'm running on a 2.2.7-STABLE system (a.out).
> > > 
> > > On 09-Nov-98 Phillip Salzman wrote:
> > > > 
> > > >       I just uploaded the native FreeBSD bins for Quake our FTP site
> > > > at ftp://quake.gulf.net/pub/Quake/quake-1-freebsd-native.tgz.
> > > > 
> > > >       These should work fine, I've never used it - so i can't help you
> > > > setup the mouse stuff and all...
> > > > 
> > > > --
> > > > Phillip Salzman
> > > > "The one with an eye cannot see..."
> > > > 
> > > > On Mon, 9 Nov 1998, Quintin Oliver wrote:
> > > >> On Fri, 6 Nov 1998, Patrick Gardella wrote:
> > > >> > On 06-Nov-98 Quintin Oliver wrote:
> > > >> > >> I have also been wondering if anyone has gotten Quake to work with
> > > >> > >> FreeBSD.  I didn't see Quake specifically in the ports collection,
> > > >> > >> although I did notice a quakeserver.  If I could run Quake with
> > > >> > >> FreeBSD,
> > > >> > >> where could I get it? (I hope the neccessary info will come with it.)
> > > >> > > 
> > > >> > > I normally play Quake on Linux, I copied 'squake' onto FreeBSD howevr it
> > > >> > > had troubles finding the SVGALibs. Perhaps there is some way we can use
> > > >> > > the SVGALibs in Linux on BSD? or emulate them.
> > > >> > > 
> > > >> > > I downloaded Squake from: http://threewave.planetquake.com/linux/ - you
> > > >> > > will find all the Quake goodies there, I'd imagine Xquake will work but
> > > >> > > it
> > > >> > > runs really so. Squake runs in text mode is the SVGA Lib's and moves
> > > >> > > like
> > > >> > > a beast on my p133 linux workstation.
> > > >> > > 
> > > >> > > If you get it to work *please* let me know, or perhaps we can work
> > > >> > > together on making it work?
> > > >> > 
> > > >> > The mailing list archives mention that the SVGAlibs were hacked to try to
> > > >> > get
> > > >> > this to work, but were unsuccessful.  The xquake and qwcl.x11 both work on
> > > >> > FreeBSD.  
> > > >> 
> > > >> Yes, but doesn't xquake have troubles with the mouse? I seem to remember
> > > >> switching over the squake because everytime I played with the mouse xquake
> > > >> would dis-able itself?
> > > >> 
> > > >> > On a side note, the sound does not work with Luigi's pcm0 sound device, so
> > > >> > if
> > > >> > you want sound, you'll need to use the sb code.  The pcm0 code does not
> > > >> > allow
> > > >> > for Quake to directly memory map the sound card (if I remember what I read
> > > >> > right.)  
> > > >> 
> > > >> Ok.
> > > >> 
> > > >> > I'm running on a 233 MMX with FreeBSD 2.2.7-STABLE and xquake runs
> > > >> > acceptably
> > > >> > fast.  I would love to be able to get the squake to work on FreeBSD, since
> > > >> > that's the path the Linux world seems to be working on.
> > > >> 
> > > >> Yup! something I think I'm gonna do some research in.
> > > >> 
> > > >> Regards,
> > > >> 
> > > >> Quintin.
> > > >> 
> > > >> 
> > > >> 
> > > >> To Unsubscribe: send mail to majordomo@FreeBSD.org
> > > >> with "unsubscribe freebsd-questions" in the body of the message
> > > >> 
> > > > 
> > > > 
> > > > To Unsubscribe: send mail to majordomo@FreeBSD.org
> > > > with "unsubscribe freebsd-questions" in the body of the message
> > > 
> > > ---
> > > Patrick S. Gardella                    Director of Web Development 
> > > The Creative Group    1-800-804-0783 ext 29     606-858-8029 (fax)    
> > > http://www.cre8tivegroup.com                 PGP Key ID 0xEE2D47A9
> > > 
> > > To Unsubscribe: send mail to majordomo@FreeBSD.org
> > > with "unsubscribe freebsd-questions" in the body of the message
> > > 
> > 
> > 
> 
> 
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> 


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