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Date:      Wed, 12 Sep 2012 16:52:00 +0200
From:      nemysis <nemysis@gmx.ch>
To:        FreeBSD-gnats-submit@FreeBSD.org
Subject:   ports/171576: [NEW PORT] games/py27-bombz: Simple 2D puzzle game with bombs
Message-ID:  <20120912145204.65558106566B@hub.freebsd.org>
Resent-Message-ID: <201209121500.q8CF0C0k034036@freefall.freebsd.org>

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>Number:         171576
>Category:       ports
>Synopsis:       [NEW PORT] games/py27-bombz: Simple 2D puzzle game with bombs
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Wed Sep 12 15:00:12 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator:     nemysis
>Release:        FreeBSD 9.0-RELEASE amd64
>Organization:
>Environment:
System: FreeBSD FreeBSD_Ports 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan  3 07:46:30 UTC
>Description:
Bombz is a simple 2D puzzle game. It doesn't really have a plot. The object is
to blow up all the bombs on each level then escape off the edge of the screen.
To blow up a bomb, push it to where you want to cause an explosion, then collect
a match (originally a detonator in the Archimedes version) and touch the bomb
again and quickly get out of the way. A bomb destroys everything surrounding it
except the metallic walls; if it blows up another bomb, that takes out
everything around it too so you can set off chain reactions.

I originally wrote Bombz for the Acorn Archimedes over ten years ago and this is
a complete rewrite with better graphics and sound etc. I chose to keep the
original frame rate of 50fps in the rewrite because a more conventional 60fps
feels a little too fast and 30fps feels too slow. Movement may appear slightly
jerky unless your monitor runs at 100Hz.

WWW: http://bombz.sourceforge.net/

Generated and tested manually, tested with port test and with RedPorts (all RELEASES, CLANG), sent with FreeBSD Port Tools 0.99_6 (mode: new)
>How-To-Repeat:

portlint -A
WARN: Makefile: [8]: possible direct use of command "python" found. use ${PYTHON_CMD} instead

Because is used

DIST_SUBDIR=	python


Build log RedPorts

https://redports.org/buildarchive/20120912141758-54295/

>Fix:

--- .shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	bombz
#	bombz/Makefile
#	bombz/pkg-descr
#	bombz/files
#	bombz/files/patch-bombz-joy.py
#	bombz/files/bombz.in
#	bombz/distinfo
#
echo c - bombz
mkdir -p bombz > /dev/null 2>&1
echo x - bombz/Makefile
sed 's/^X//' >bombz/Makefile << '96b300fcd3ec527c2c0fe3013d98d2d3'
X# $FreeBSD$
X
XPORTNAME=	bombz
XPORTVERSION=	0.2
XCATEGORIES=	games python
XMASTER_SITES=	SF/${PORTNAME}/${PORTNAME}/${DISTVERSION}/
XPKGNAMEPREFIX=	${PYTHON_PKGNAMEPREFIX}
XDIST_SUBDIR=	python
X
XMAINTAINER=	nemysis@gmx.ch
XCOMMENT=	Simple 2D puzzle game with bombs
X
XLICENSE=	GPLv2
X
XRUN_DEPENDS=	${PYTHON_PKGNAMEPREFIX}game>=0:${PORTSDIR}/devel/py-game
X
XWRKSRC=		${WRKDIR}/Bombz
X
XUSE_ZIP=	yes
XUSE_PYTHON=	yes
XNO_BUILD=	yes
X
XPLIST_FILES=	bin/${PORTNAME} \
X		share/pixmaps/${PORTNAME}.ico \
X		share/applications/${PORTNAME}.desktop
XPLIST_DIRSTRY=	share/applications
X
XPORTDATA=	 *
XPORTDOCS=	ChangeLog readme.txt
X
XSUB_FILES=	${PORTNAME}
X
X.include <bsd.port.options.mk>
X
Xdo-install:
X# Scripts
X	${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${PREFIX}/bin
X
X# Executable
X	${MKDIR} ${DATADIR}
X	${INSTALL_SCRIPT} ${WRKSRC}/*.py ${DATADIR}
X
X# Data
X.for d in bombz levels pngs sounds FreeSans.ttf
X	@(cd ${WRKSRC} && ${COPYTREE_SHARE} ${d} ${DATADIR})
X.endfor
X
X# Pixmaps and Desktop
X	${INSTALL_DATA} ${WRKSRC}/${PORTNAME}.ico ${PREFIX}/share/pixmaps
X	${MKDIR} ${PREFIX}/share/applications
X	${INSTALL_DATA} ${WRKSRC}/${PORTNAME}.desktop ${PREFIX}/share/applications/
X
X# Documentation
X.if ${PORT_OPTIONS:MDOCS}
X	${MKDIR} ${DOCSDIR}
X.  for f in ${PORTDOCS}
X	${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
X.  endfor
X.endif
X
X.include <bsd.port.mk>
96b300fcd3ec527c2c0fe3013d98d2d3
echo x - bombz/pkg-descr
sed 's/^X//' >bombz/pkg-descr << 'afee17f1483f4fa460be86b605eae351'
XBombz is a simple 2D puzzle game. It doesn't really have a plot. The object is
Xto blow up all the bombs on each level then escape off the edge of the screen.
XTo blow up a bomb, push it to where you want to cause an explosion, then collect
Xa match (originally a detonator in the Archimedes version) and touch the bomb
Xagain and quickly get out of the way. A bomb destroys everything surrounding it
Xexcept the metallic walls; if it blows up another bomb, that takes out
Xeverything around it too so you can set off chain reactions.
X
XI originally wrote Bombz for the Acorn Archimedes over ten years ago and this is
Xa complete rewrite with better graphics and sound etc. I chose to keep the
Xoriginal frame rate of 50fps in the rewrite because a more conventional 60fps
Xfeels a little too fast and 30fps feels too slow. Movement may appear slightly
Xjerky unless your monitor runs at 100Hz.
X
XWWW: http://bombz.sourceforge.net/
afee17f1483f4fa460be86b605eae351
echo c - bombz/files
mkdir -p bombz/files > /dev/null 2>&1
echo x - bombz/files/patch-bombz-joy.py
sed 's/^X//' >bombz/files/patch-bombz-joy.py << '03d1a822615dd079fad24551b07a8fc3'
X--- bombz/joy.py.orig	2007-06-26 20:33:12.000000000 +0200
X+++ bombz/joy.py	2012-09-12 15:22:32.000000000 +0200
X@@ -95,10 +95,10 @@
X 					name = name[:n] + ' ' + name[n + 1:]
X 			name = self.reduce_spaces(name)
X 			# My MS Sidewinder USB pad has "Microsoft" in it twice
X-			words = name.split()
X-			if words[0] == words[1]:
X-				name = self.reduce_spaces(name.replace(words[0], '', 1))
X-			self.name = name
X+			#words = name.split()
X+			#if words[0] == words[1]:
X+			#	name = self.reduce_spaces(name.replace(words[0], '', 1))
X+			#self.name = name
X 			# If name is still too long, try getting rid of extra guff
X 			# Most of this is targetted at the Sidewinder
X 			name = name.replace('Plug & Play', 'PnP')
03d1a822615dd079fad24551b07a8fc3
echo x - bombz/files/bombz.in
sed 's/^X//' >bombz/files/bombz.in << 'b1ad9ba38bf8957c98c6eac30c313367'
X#!/bin/sh
X#
X# $FreeBSD$
X
Xecho "Bombz: Starting up..."
Xcd "%%DATADIR%%"
Xpython bombz.py
b1ad9ba38bf8957c98c6eac30c313367
echo x - bombz/distinfo
sed 's/^X//' >bombz/distinfo << '1a552d6f3263f70781521c471c391720'
XSHA256 (python/bombz-0.2.zip) = 95d6d8c54296bfddfaec2a156690fc1ac242f7e18d99ae742709aec1389ad096
XSIZE (python/bombz-0.2.zip) = 1287231
1a552d6f3263f70781521c471c391720
exit
--- .shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



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