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Date:      Thu, 01 Dec 2022 09:14:27 +0000
From:      bugzilla-noreply@freebsd.org
To:        x11@FreeBSD.org
Subject:   [Bug 267915] graphics/mesa-*: 22.2.3 broken hw acceleration on Intel Iris Pro
Message-ID:  <bug-267915-7141-jhPS4BVO9R@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-267915-7141@https.bugs.freebsd.org/bugzilla/>
References:  <bug-267915-7141@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D267915

--- Comment #3 from huanghwh@gmail.com ---
(In reply to Jan Beich from comment #2)
1. before install mesa-devel, kmscube can run
2=E3=80=81after install mesa-devel, kmscube still can run:
 # kmscube=20
Using display 0x800c13c00 with EGL version 1.5
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
EGL information:
  version: "1.5"
  vendor: "Mesa Project"
  client extensions: "EGL_EXT_device_base EGL_EXT_device_enumeration
EGL_EXT_device_query EGL_EXT_platform_base
EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_deb=
ug
EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland
EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb
EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless"
  display extensions: "EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync
EGL_EXT_buffer_age EGL_EXT_create_context_robustness
EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers
EGL_IMG_context_priority EGL_KHR_cl_event2 EGL_KHR_config_attribs
EGL_KHR_context_flush_control EGL_KHR_create_context
EGL_KHR_create_context_no_error EGL_KHR_fence_sync
EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace
EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image
EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image
EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_no_config_context
EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_EXT_pixel_format_float
EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image
EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_WL_bind_wayland_dis=
play
"
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
OpenGL ES 2.x information:
  version: "OpenGL ES 3.2 Mesa 23.0.0-devel (git-dba75d345df)"
  shading language version: "OpenGL ES GLSL ES 3.20"
  vendor: "Intel"
  renderer: "Mesa Intel(R) Iris(R) Pro Graphics P5200 (HSW GT3)"
  extensions: "GL_EXT_blend_minmax GL_EXT_multi_draw_arrays
GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc
GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap
GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stenc=
il8
GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_n=
pot
GL_OES_vertex_half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode
GL_OES_EGL_image GL_OES_depth_texture GL_AMD_performance_monitor
GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV
GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_lev=
el
GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_pack_subimage
GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external
GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array
GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean
GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffe=
rs
GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_sten=
cil
GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr GL_NV_pixel_buffer_object
GL_OES_depth_texture_cube_map GL_OES_required_internalformat
GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_debug_label
GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects
GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions
GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size
GL_EXT_tessellation_shader GL_INTEL_performance_query
GL_ANDROID_extension_pack_es31a GL_EXT_base_instance
GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image
GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_sha=
der5
GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_sno=
rm
GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer
GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view
GL_KHR_blend_equation_advanced GL_KHR_context_flush_control
GL_KHR_robust_buffer_access_behavior GL_NV_image_formats
GL_NV_shader_noperspective_interpolation GL_OES_copy_image
GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_sha=
der5
GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables
GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation
GL_OES_tessellation_point_size GL_OES_tessellation_shader
GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_a=
rray
GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array
GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage
GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader
GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_KHR_no_error
GL_KHR_texture_compression_astc_sliced_3d GL_OES_EGL_image_external_essl3
GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic
GL_EXT_clear_texture GL_EXT_clip_cull_distance GL_EXT_disjoint_timer_query
GL_EXT_texture_compression_s3tc_srgb GL_MESA_shader_integer_functions
GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_memory_object
GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd
GL_EXT_texture_compression_bptc GL_EXT_texture_mirror_clamp_to_edge
GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control
GL_EXT_EGL_image_storage GL_EXT_shader_framebuffer_fetch_non_coherent
GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_fli=
p_y
GL_NV_compute_shader_derivatives GL_EXT_demote_to_helper_invocation
GL_EXT_depth_clamp GL_EXT_texture_query_lod GL_MESA_bgra "
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
Rendered 118 frames in 2.000248 sec (58.992678 fps)
Rendered 236 frames in 4.000517 sec (58.992378 fps)
Rendered 354 frames in 6.000764 sec (58.992491 fps)
Rendered 468 frames in 8.001124 sec (58.491786 fps)

3. but Gnome/gdm got the same problem;

4. startx and run glxgears got errors:
# glxgears
libGL error: failed to authenticate magic 1
libGL error: failed to load driver: crocus
libGL error: MESA-LOADER: failed to open swrast: Cannot open
"/usr/local/lib/dri-devel/swrast_dri.so" (search paths
/usr/local/lib/dri-devel, suffix _dri)
libGL error: failed to load driver: swrast
Error: glXCreateContext failed

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