From owner-freebsd-ports-bugs@FreeBSD.ORG Thu Jan 3 22:10:01 2008 Return-Path: Delivered-To: freebsd-ports-bugs@hub.freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:4f8:fff6::34]) by hub.freebsd.org (Postfix) with ESMTP id C9CFB16A41A for ; Thu, 3 Jan 2008 22:10:01 +0000 (UTC) (envelope-from gnats@FreeBSD.org) Received: from freefall.freebsd.org (freefall.freebsd.org [IPv6:2001:4f8:fff6::28]) by mx1.freebsd.org (Postfix) with ESMTP id A99D913C468 for ; Thu, 3 Jan 2008 22:10:01 +0000 (UTC) (envelope-from gnats@FreeBSD.org) Received: from freefall.freebsd.org (gnats@localhost [127.0.0.1]) by freefall.freebsd.org (8.14.2/8.14.2) with ESMTP id m03MA1eh054877 for ; Thu, 3 Jan 2008 22:10:01 GMT (envelope-from gnats@freefall.freebsd.org) Received: (from gnats@localhost) by freefall.freebsd.org (8.14.2/8.14.1/Submit) id m03MA1q4054876; Thu, 3 Jan 2008 22:10:01 GMT (envelope-from gnats) Resent-Date: Thu, 3 Jan 2008 22:10:01 GMT Resent-Message-Id: <200801032210.m03MA1q4054876@freefall.freebsd.org> Resent-From: FreeBSD-gnats-submit@FreeBSD.org (GNATS Filer) Resent-To: freebsd-ports-bugs@FreeBSD.org Resent-Reply-To: FreeBSD-gnats-submit@FreeBSD.org, Hardy Schumacher Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:4f8:fff6::34]) by hub.freebsd.org (Postfix) with ESMTP id 75EB416A417 for ; Thu, 3 Jan 2008 22:05:01 +0000 (UTC) (envelope-from nobody@FreeBSD.org) Received: from www.freebsd.org (www.freebsd.org [IPv6:2001:4f8:fff6::21]) by mx1.freebsd.org (Postfix) with ESMTP id 651D913C46B for ; Thu, 3 Jan 2008 22:05:01 +0000 (UTC) (envelope-from nobody@FreeBSD.org) Received: from www.freebsd.org (localhost [127.0.0.1]) by www.freebsd.org (8.14.2/8.14.2) with ESMTP id m03M493o024625 for ; Thu, 3 Jan 2008 22:04:09 GMT (envelope-from nobody@www.freebsd.org) Received: (from nobody@localhost) by www.freebsd.org (8.14.2/8.14.1/Submit) id m03M48gY024624; Thu, 3 Jan 2008 22:04:08 GMT (envelope-from nobody) Message-Id: <200801032204.m03M48gY024624@www.freebsd.org> Date: Thu, 3 Jan 2008 22:04:08 GMT From: Hardy Schumacher To: freebsd-gnats-submit@FreeBSD.org X-Send-Pr-Version: www-3.1 Cc: Subject: ports/119318: games/rtcw: does not work on FreeBSD 7.0-Prerelease X-BeenThere: freebsd-ports-bugs@freebsd.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: Ports bug reports List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 03 Jan 2008 22:10:01 -0000 >Number: 119318 >Category: ports >Synopsis: games/rtcw: does not work on FreeBSD 7.0-Prerelease >Confidential: no >Severity: non-critical >Priority: medium >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: sw-bug >Submitter-Id: current-users >Arrival-Date: Thu Jan 03 22:10:01 UTC 2008 >Closed-Date: >Last-Modified: >Originator: Hardy Schumacher >Release: FreeBSD 7.0-Prerelease >Organization: >Environment: FreeBSD gamma.low.org 7.0-PRERELEASE FreeBSD 7.0-PRERELEASE #0: Sat Dec 29 16:32:28 CET 2007 root@gamma.low.org:/usr/obj/usr/src/sys/LOW_GAMMA i386 >Description: "Return to Castle Wolfenstein" ist started with "wolfsp". It starts, intro is seen, menu worlks too. But when starting a new game, loading screen appears for a short time and then the game shuts down. Here is the complete log from console: Wolf 1.41 linux-i386 Dec 4 2002 ----- FS_Startup ----- Current search path: /home/iceman/.wolf/main /usr/local/share/rtcw/main/sp_pak3.pk3 (14 files) /usr/local/share/rtcw/main/sp_pak2.pk3 (232 files) /usr/local/share/rtcw/main/sp_pak1.pk3 (1342 files) /usr/local/share/rtcw/main/pak0.pk3 (4775 files) /usr/local/share/rtcw/main ---------------------- 6363 files in pk3 files execing default.cfg couldn't exec language.cfg execing wolfconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ..loading libGL.so.1: Initializing OpenGL display ..setting mode 6: 1024 768 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 1024x768 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW! Initializing OpenGL extensions ..GL_S3_s3tc not found ..ignoring GL_EXT_texture_env_add ..using GL_ARB_multitexture ..GL_EXT_compiled_vertex_array not found ..using GL_NV_fog_distance XF86 Gamma extension initialized GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW! GL_VERSION: 1.4 (2.1.1 NVIDIA 100.14.19) GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_text ure_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: multiple glArrayElement texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 picmip2: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: disabled texenv add: disabled compressed textures: disabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ..loading 'scripts/ai.shader' ..loading 'scripts/alpha.shader' ..loading 'scripts/blacksmokeanim.shader' ..loading 'scripts/blacksmokeanimb.shader' ..loading 'scripts/characters.shader' ..loading 'scripts/clipboard.shader' ..loading 'scripts/common.shader' ..loading 'scripts/cursorhints.shader' ..loading 'scripts/decals.shader' ..loading 'scripts/eerie.shader' ..loading 'scripts/expblue.shader' ..loading 'scripts/explode1.shader' ..loading 'scripts/fijets.shader' ..loading 'scripts/firest.shader' ..loading 'scripts/flamethrower.shader' ..loading 'scripts/funnel.shader' ..loading 'scripts/gfx.shader' ..loading 'scripts/heat.shader' ..loading 'scripts/lights.shader' ..loading 'scripts/liquid.shader' ..loading 'scripts/maxx.shader' ..loading 'scripts/menu.shader' ..loading 'scripts/metal.shader' ..loading 'scripts/models.shader' ..loading 'scripts/netest.shader' ..loading 'scripts/oldwolf.shader' ..loading 'scripts/organics.shader' ..loading 'scripts/particle.shader' ..loading 'scripts/q3view.shader' ..loading 'scripts/sfx.shader' ..loading 'scripts/signs.shader' ..loading 'scripts/skin.shader' ..loading 'scripts/sky.shader' ..loading 'scripts/solo.shader' ..loading 'scripts/surfaces.shader' ..loading 'scripts/terrain.shader' ..loading 'scripts/test.shader' ..loading 'scripts/twiltb.shader' ..loading 'scripts/twiltb2.shader' ..loading 'scripts/ui.shader' ..loading 'scripts/ui_hud.shader' ..loading 'scripts/ui_notebook.shader' ..loading 'scripts/ui_wolf.shader' ..loading 'scripts/viewflames.shader' ..loading 'scripts/walls.shader' ..loading 'scripts/z_light.shader' ----- finished R_Init ----- ------- sound initialization ------- /dev/dsp: Invalid argument Could not mmap /dev/dsp ------------------------------------ Sound memory manager started Sys_LoadDll(/usr/local/share/rtcw/main/uii386.so)... ok Sys_LoadDll(ui) found **vmMain** at 0x2e75d778 Sys_LoadDll(ui) succeeded! Parsing menu file:ui/main.menu r_rmse of 0.000000 has saved 12kb Parsing menu file:ui/setup.menu Parsing menu file:ui/controls.menu Parsing menu file:ui/cdkey.menu Parsing menu file:ui/system.menu Parsing menu file:ui/options.menu Parsing menu file:ui/credit.menu r_rmse of 0.000000 has saved 204kb r_rmse of 0.000000 has saved 252kb r_rmse of 0.000000 has saved 264kb Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/default.menu Parsing menu file:ui/error.menu Parsing menu file:ui/serverinfo.menu Parsing menu file:ui/quitcredit.menu Parsing menu file:ui/resetscore.menu Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu Parsing menu file:ui/play.menu Parsing menu file:ui/load.menu Parsing menu file:ui/mods.menu Parsing menu file:ui/briefing.menu UI menu load time = 522 milli seconds Parsing menu file:ui/ingame.menu Parsing menu file:ui/ingame_controls.menu Parsing menu file:ui/ingame_options.menu Parsing menu file:ui/ingame_system.menu Parsing menu file:ui/ingame_leave.menu Parsing menu file:ui/ingame_player.menu Parsing menu file:ui/ingame_load.menu Parsing menu file:ui/ingame_save.menu Parsing menu file:ui/in_vid_restart.menu Parsing menu file:ui/in_snd_restart.menu Parsing menu file:ui/in_rec_restart.menu Parsing menu file:ui/notebook.menu Parsing menu file:ui/clipboard.menu Parsing menu file:ui/bookz.menu Parsing menu file:ui/bookv.menu Parsing menu file:ui/bookp.menu Parsing menu file:ui/pregame.menu Parsing menu file:ui/test.menu Parsing menu file:ui/ingame_help.menu UI menu load time = 487 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: localhost Alias: gamma.low.org IP: 127.0.0.1 Started tty console (use +set ttycon 0 to disable) sv_maxclients will be changed upon restarting. ------ Server Initialization ------ Server: cutscene1 RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: /home/iceman/.wolf/main /usr/local/share/rtcw/main/sp_pak3.pk3 (14 files) /usr/local/share/rtcw/main/sp_pak2.pk3 (232 files) /usr/local/share/rtcw/main/sp_pak1.pk3 (1342 files) /usr/local/share/rtcw/main/pak0.pk3 (4775 files) /usr/local/share/rtcw/main ---------------------- 12726 files in pk3 files Sys_LoadDll(/usr/local/share/rtcw/main/qagamei386.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0x2f33e32c Sys_LoadDll(qagame) succeeded! Gametype changed, clearing session data. ------- BotLib Initialization ------- ------------ Map Loading ------------ trying to load maps/cutscene1_b0.aas loaded maps/cutscene1_b0.aas trying to load maps/cutscene1_b1.aas loaded maps/cutscene1_b1.aas ------------------------------------- AAS initialized. AAS initialized. ----------------------------------- RE_Shutdown( 0 ) ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW! GL_VERSION: 1.4 (2.1.1 NVIDIA 100.14.19) GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_text ure_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: multiple glArrayElement texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 picmip2: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: disabled texenv add: disabled compressed textures: disabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ..loading 'scripts/ai.shader' ..loading 'scripts/alpha.shader' ..loading 'scripts/blacksmokeanim.shader' ..loading 'scripts/blacksmokeanimb.shader' ..loading 'scripts/characters.shader' ..loading 'scripts/clipboard.shader' ..loading 'scripts/common.shader' ..loading 'scripts/cursorhints.shader' ..loading 'scripts/decals.shader' ..loading 'scripts/eerie.shader' ..loading 'scripts/expblue.shader' ..loading 'scripts/explode1.shader' ..loading 'scripts/fijets.shader' ..loading 'scripts/firest.shader' ..loading 'scripts/flamethrower.shader' ..loading 'scripts/funnel.shader' ..loading 'scripts/gfx.shader' ..loading 'scripts/heat.shader' ..loading 'scripts/lights.shader' ..loading 'scripts/liquid.shader' ..loading 'scripts/maxx.shader' ..loading 'scripts/menu.shader' ..loading 'scripts/metal.shader' ..loading 'scripts/models.shader' ..loading 'scripts/netest.shader' ..loading 'scripts/oldwolf.shader' ..loading 'scripts/organics.shader' ..loading 'scripts/particle.shader' ..loading 'scripts/q3view.shader' ..loading 'scripts/sfx.shader' ..loading 'scripts/signs.shader' ..loading 'scripts/skin.shader' ..loading 'scripts/sky.shader' ..loading 'scripts/solo.shader' ..loading 'scripts/surfaces.shader' ..loading 'scripts/terrain.shader' ..loading 'scripts/test.shader' ..loading 'scripts/twiltb.shader' ..loading 'scripts/twiltb2.shader' ..loading 'scripts/ui.shader' ..loading 'scripts/ui_hud.shader' ..loading 'scripts/ui_notebook.shader' ..loading 'scripts/ui_wolf.shader' ..loading 'scripts/viewflames.shader' ..loading 'scripts/walls.shader' ..loading 'scripts/z_light.shader' ----- finished R_Init ----- Sys_LoadDll(/usr/local/share/rtcw/main/uii386.so)... ok Sys_LoadDll(ui) found **vmMain** at 0x2e75d778 Sys_LoadDll(ui) succeeded! Parsing menu file:ui/main.menu r_rmse of 0.000000 has saved 276kb Parsing menu file:ui/setup.menu Parsing menu file:ui/controls.menu Parsing menu file:ui/cdkey.menu Parsing menu file:ui/system.menu Parsing menu file:ui/options.menu Parsing menu file:ui/credit.menu r_rmse of 0.000000 has saved 468kb r_rmse of 0.000000 has saved 516kb r_rmse of 0.000000 has saved 528kb Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/default.menu Parsing menu file:ui/error.menu Parsing menu file:ui/serverinfo.menu Parsing menu file:ui/quitcredit.menu Parsing menu file:ui/resetscore.menu Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu Parsing menu file:ui/play.menu Parsing menu file:ui/load.menu Parsing menu file:ui/mods.menu Parsing menu file:ui/briefing.menu UI menu load time = 515 milli seconds Parsing menu file:ui/ingame.menu Parsing menu file:ui/ingame_controls.menu Parsing menu file:ui/ingame_options.menu Parsing menu file:ui/ingame_system.menu Parsing menu file:ui/ingame_leave.menu Parsing menu file:ui/ingame_player.menu Parsing menu file:ui/ingame_load.menu Parsing menu file:ui/ingame_save.menu Parsing menu file:ui/in_vid_restart.menu Parsing menu file:ui/in_snd_restart.menu Parsing menu file:ui/in_rec_restart.menu Parsing menu file:ui/notebook.menu Parsing menu file:ui/clipboard.menu Parsing menu file:ui/bookz.menu Parsing menu file:ui/bookv.menu Parsing menu file:ui/bookp.menu Parsing menu file:ui/pregame.menu Parsing menu file:ui/test.menu Parsing menu file:ui/ingame_help.menu UI menu load time = 485 milli seconds Sys_LoadDll(/usr/local/share/rtcw/main/cgamei386.so)... ok Sys_LoadDll(cgame) found **vmMain** at 0x2f9f5264 Sys_LoadDll(cgame) succeeded! LOADING... collision map LOADING... sounds ........................ Initializing Sound Scripts ..loading 'sound/scripts/cutscene1.sounds' ..loading 'sound/scripts/cutscene6.sounds' ..loading 'sound/scripts/cutscene9.sounds' ..loading 'sound/scripts/cutscene11.sounds' ..loading 'sound/scripts/cutscene14.sounds' ..loading 'sound/scripts/cutscene19.sounds' ..loading 'sound/scripts/escape1.sounds' ..loading 'sound/scripts/escape2.sounds' ..loading 'sound/scripts/tram.sounds' ..loading 'sound/scripts/village1.sounds' ..loading 'sound/scripts/crypt1.sounds' ..loading 'sound/scripts/crypt2.sounds' ..loading 'sound/scripts/church.sounds' ..loading 'sound/scripts/boss1.sounds' ..loading 'sound/scripts/forest.sounds' ..loading 'sound/scripts/rocket.sounds' ..loading 'sound/scripts/assault.sounds' ..loading 'sound/scripts/sfm.sounds' ..loading 'sound/scripts/factory.sounds' ..loading 'sound/scripts/trainyard.sounds' ..loading 'sound/scripts/swf.sounds' ..loading 'sound/scripts/norway.sounds' ..loading 'sound/scripts/xlabs.sounds' ..loading 'sound/scripts/boss2.sounds' ..loading 'sound/scripts/dam.sounds' ..loading 'sound/scripts/village2.sounds' ..loading 'sound/scripts/chateau.sounds' ..loading 'sound/scripts/dark.sounds' ..loading 'sound/scripts/castle.sounds' ..loading 'sound/scripts/end.sounds' ..loading 'sound/scripts/ai.sounds' ..loading 'sound/scripts/general.sounds' ..loading 'sound/scripts/combat.sounds' ..loading 'sound/scripts/movers.sounds' done. LOADING... graphics LOADING... maps/cutscene1.bsp r_lowMemTextureSize forcing reduction from 1024 x 512 to 512 x 256 r_lowMemTextureSize forcing reduction from 1024 x 256 to 512 x 128 stitched 0 LoD cracks ..loaded 2413 faces, 25 meshes, 147 trisurfs, 17 flares LOADING... game media LOADING... - textures r_rmse of 0.000000 has saved 720kb r_rmse of 0.000000 has saved 768kb r_rmse of 0.000000 has saved 780kb LOADING... - models r_rmse of 0.000000 has saved 828kb r_rmse of 0.000000 has saved 840kb LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles r_rmse of 0.000000 has saved 852kb LOADING... - game media done LOADING... flamechunks LOADING... clients LOADING... WolfPlayer UI menu load time = 3 milli seconds Shutdown tty console >How-To-Repeat: I've tried multiple times to start the game, but it showed always the same behavior. Also, restart of the computer or reinstall of the game did not help. >Fix: n/a >Release-Note: >Audit-Trail: >Unformatted: