Date: Thu, 17 Aug 2023 19:33:03 +0000 From: bugzilla-noreply@freebsd.org To: ports-bugs@FreeBSD.org Subject: [Bug 273184] graphics/mesa-devel: problem with shader cache (in wine?) since update to 23.2.0.b.2280 Message-ID: <bug-273184-7788@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D273184 Bug ID: 273184 Summary: graphics/mesa-devel: problem with shader cache (in wine?) since update to 23.2.0.b.2280 Product: Ports & Packages Version: Latest Hardware: Any OS: Any Status: New Severity: Affects Only Me Priority: --- Component: Individual Port(s) Assignee: jbeich@FreeBSD.org Reporter: Alexander88207@protonmail.com Assignee: jbeich@FreeBSD.org Flags: maintainer-feedback?(jbeich@FreeBSD.org) Hello Jan, since the update to 23.2.0.b.2280, wine gets virtual:virtual_setup_exception stack overflow. When i start an eh.. lets say "Resource hungry game with many shaders etc.." then the game hangs and in the logs i do see: 0ba8:err:virtual:virtual_setup_exception stack overflow 4160 bytes in thread 0ba8 addr 0x624bbf0b stack 0x3850ffc0 (0x38510000-0x38512000-0x38610000) 0b9c:err:virtual:virtual_setup_exception stack overflow 4160 bytes in thread 0b9c addr 0x624bbf0b stack 0x345fffc0 (0x34600000-0x34602000-0x34700000) 0ba4:err:virtual:virtual_setup_exception stack overflow 4160 bytes in thread 0ba4 addr 0x624bbf0b stack 0x383effc0 (0x383f0000-0x383f2000-0x384f0000) 0ba0:err:virtual:virtual_setup_exception stack overflow 4160 bytes in thread 0ba0 addr 0x624bbf0b stack 0x365effc0 (0x365f0000-0x365f2000-0x366f0000) 0b98:err:virtual:virtual_setup_exception stack overflow 4160 bytes in thread 0b98 addr 0x624bbf0b stack 0x33f1ffc0 (0x33f20000-0x33f22000-0x34020000) 0bac:err:virtual:virtual_setup_exception stack overflow 1456 bytes in thread 0bac addr 0x6200eaa4 stack 0x3a0b0a50 (0x3a0b0000-0x3a0b1000-0x3a1b0000) 0bb0:err:virtual:virtual_setup_exception stack overflow 672 bytes in thread 0bb0 addr 0x624bbf0b stack 0x3a2b0d60 (0x3a2b0000-0x3a2b2000-0x3a3b0000) This problem exists in stable mesa aswell which why i was using mesa-devel = for a long time but now the problem returned in this update. The interesting thing is that if i keep trying then i can pass the game lau= nch and i get loaded to the next scene where the problem occurs again. So basically: New Scene --> Game hangs or crash --> keep retrying the new scene like restarting 10 times ---> Pass the new scene. After downgrading to 23.2.0.b.2111 everything works again as expected. I do use wine 7.0.2_4,1 with an AMD RX 6700 running FreeBSD 14-ALPHA1. The message above may be not useful for you but if there something what i c= an do to gather more helpful output then let me know :) Thank you! --=20 You are receiving this mail because: You are the assignee for the bug.=
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