From owner-cvs-ports@FreeBSD.ORG Fri Aug 27 15:18:36 2004 Return-Path: Delivered-To: cvs-ports@freebsd.org Received: from mx1.FreeBSD.org (mx1.freebsd.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id 15FF016A4CF; Fri, 27 Aug 2004 15:18:36 +0000 (GMT) Received: from repoman.freebsd.org (repoman.freebsd.org [216.136.204.115]) by mx1.FreeBSD.org (Postfix) with ESMTP id E541A43D5C; Fri, 27 Aug 2004 15:18:35 +0000 (GMT) (envelope-from krion@FreeBSD.org) Received: from repoman.freebsd.org (localhost [127.0.0.1]) by repoman.freebsd.org (8.12.11/8.12.11) with ESMTP id i7RFIZBl062058; Fri, 27 Aug 2004 15:18:35 GMT (envelope-from krion@repoman.freebsd.org) Received: (from krion@localhost) by repoman.freebsd.org (8.12.11/8.12.11/Submit) id i7RFIZur062057; Fri, 27 Aug 2004 15:18:35 GMT (envelope-from krion) Message-Id: <200408271518.i7RFIZur062057@repoman.freebsd.org> From: Kirill Ponomarew Date: Fri, 27 Aug 2004 15:18:35 +0000 (UTC) To: ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org X-FreeBSD-CVS-Branch: HEAD Subject: cvs commit: ports/games Makefile ports/games/deng Makefile distinfo pkg-descr pkg-message pkg-plist ports/games/deng/files patch-Src_dsSDLMixer_driver__sdlmixer.c X-BeenThere: cvs-ports@freebsd.org X-Mailman-Version: 2.1.1 Precedence: list List-Id: CVS commit messages for the ports tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Fri, 27 Aug 2004 15:18:36 -0000 krion 2004-08-27 15:18:35 UTC FreeBSD ports repository Modified files: games Makefile Added files: games/deng Makefile distinfo pkg-descr pkg-message pkg-plist games/deng/files patch-Src_dsSDLMixer_driver__sdlmixer.c Log: Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port. The Doomsday Engine is an enhanced Doom source port for the Windows and UNIX platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. Some of supported features are: * Dynamic lights * Lens flares * High-resolution textures (PNG, TGA, PCX) * Particle effects * Detail textures * 3D models (uses Quake II's MD2 format) * Simple environmental mapping for 3D models (shiny effects) * MD2 skymodels and skyboxes * Actor (monster) movement smoothing * Simulated radiosity shadowing system for the environment * Simple shadows for objects * Fog * Glowing surfaces * Smart texture filtering using a modified hq2x algorith PR: ports/70996 Submitted by: Igor Pokrovsky Revision Changes Path 1.710 +1 -0 ports/games/Makefile 1.1 +69 -0 ports/games/deng/Makefile (new) 1.1 +2 -0 ports/games/deng/distinfo (new) 1.1 +11 -0 ports/games/deng/files/patch-Src_dsSDLMixer_driver__sdlmixer.c (new) 1.1 +23 -0 ports/games/deng/pkg-descr (new) 1.1 +10 -0 ports/games/deng/pkg-message (new) 1.1 +133 -0 ports/games/deng/pkg-plist (new)