Date: Fri, 23 Jan 2004 01:55:34 -0800 (PST) From: Kirill Ponomarew <krion@FreeBSD.org> To: ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org Subject: cvs commit: ports/games Makefile ports/games/glbsp Makefile distinfo pkg-descr pkg-plist ports/games/glbsp/files patch-cmdline-makefile.unx patch-fltk-makefile.unx Message-ID: <200401230955.i0N9tYt1025491@repoman.freebsd.org>
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krion 2004/01/23 01:55:34 PST FreeBSD ports repository Modified files: games Makefile Added files: games/glbsp Makefile distinfo pkg-descr pkg-plist games/glbsp/files patch-cmdline-makefile.unx patch-fltk-makefile.unx Log: Add glbsp 2.05, glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast !) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. PR: ports/61764 Submitted by: Igor Pokrovsky <tiamat@comset.net> Revision Changes Path 1.637 +1 -0 ports/games/Makefile 1.1 +66 -0 ports/games/glbsp/Makefile (new) 1.1 +1 -0 ports/games/glbsp/distinfo (new) 1.1 +13 -0 ports/games/glbsp/files/patch-cmdline-makefile.unx (new) 1.1 +24 -0 ports/games/glbsp/files/patch-fltk-makefile.unx (new) 1.1 +13 -0 ports/games/glbsp/pkg-descr (new) 1.1 +5 -0 ports/games/glbsp/pkg-plist (new)
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