Date: Mon, 4 Mar 2019 16:24:49 +0000 (UTC) From: Alexey Dokuchaev <danfe@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r494606 - head/graphics/nvidia-texture-tools/files Message-ID: <201903041624.x24GOnjo015620@repo.freebsd.org>
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Author: danfe Date: Mon Mar 4 16:24:48 2019 New Revision: 494606 URL: https://svnweb.freebsd.org/changeset/ports/494606 Log: Fix vector initialization to unbreak the build on PowerPC. Added: head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h (contents, props changed) Added: head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h Mon Mar 4 16:24:48 2019 (r494606) @@ -0,0 +1,39 @@ +--- src/nvtt/squish/simd_ve.h.orig 2010-05-15 09:12:05 UTC ++++ src/nvtt/squish/simd_ve.h +@@ -31,7 +31,8 @@ + + namespace squish { + +-#define VEC4_CONST( X ) Vec4( ( vector float )( X ) ) ++#define VEC_INIT( X ) ( vector float ){ X, X, X, X } ++#define VEC4_CONST( X ) Vec4( VEC_INIT( X ) ) + + class Vec4 + { +@@ -96,7 +97,7 @@ public: + + Vec4& operator*=( Arg v ) + { +- m_v = vec_madd( m_v, v.m_v, ( vector float )( -0.0f ) ); ++ m_v = vec_madd( m_v, v.m_v, VEC_INIT( -0.0f ) ); + return *this; + } + +@@ -112,7 +113,7 @@ public: + + friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right ) + { +- return Vec4( vec_madd( left.m_v, right.m_v, ( vector float )( -0.0f ) ) ); ++ return Vec4( vec_madd( left.m_v, right.m_v, VEC_INIT( -0.0f ) ) ); + } + + //! Returns a*b + c +@@ -133,7 +134,7 @@ public: + vector float estimate = vec_re( v.m_v ); + + // one round of Newton-Rhaphson refinement +- vector float diff = vec_nmsub( estimate, v.m_v, ( vector float )( 1.0f ) ); ++ vector float diff = vec_nmsub( estimate, v.m_v, VEC_INIT( 1.0f ) ); + return Vec4( vec_madd( diff, estimate, estimate ) ); + } +
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