Date: Fri, 18 Jun 1999 12:29:11 -0400 From: Mark Conway Wirt <mark@intrepid.net> To: Deepwell Internet <freebsd@deepwell.com>, freebsd-isp@FreeBSD.ORG Subject: Re: tools for IP analysis Message-ID: <19990618122911.B11058@intrepid.net> In-Reply-To: <4.1.19990617161211.0145f390@mail1.dcomm.net>; from Deepwell Internet on Thu, Jun 17, 1999 at 04:17:34PM -0700 References: <4.1.19990617161211.0145f390@mail1.dcomm.net>
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On Thu, Jun 17, 1999 at 04:17:34PM -0700, Deepwell Internet wrote:
> Hello,
> Quite a few of our users play online games through the various game
> servers, i.e. Quake II, Tribes, Starcraft, etc. I've had a couple of
> reports that users are getting high latency and some packet loss. When I
> ping the servers they're playing on I show perfect packet response and low
> latency. I also show this when I ping the customer through his modem. I
> know this could I know most of these games communicate through UDP so I'm
> wondering if there are any good tools for analyzing packets using either
> TCP or UDP rather than ICMP.
You may want to check out echoping in the /usr/ports/net collection.
According to the docs:
"echoping" is a small program to test (approximatively) performances of a
remote host by sending it TCP "echo" (or other protocol) packets.
- uses the protocols echo, discard, chargen or HTTP,
- uses UDP instead of TCP for the protocols which accept it (like echo),
- can repeat the test and display various measures about it,
- can use T/TCP on systems which support it.
Haven't tried it myself.
--Mark
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