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Date:      Wed, 1 Jun 2005 21:10:05 GMT
From:      Pav Lucistnik <pav@FreeBSD.org>
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   Re: ports/81708: graphics/togl: Patch for ports/76293 to prevent port from removal - 1 month left
Message-ID:  <200506012110.j51LA5nL035962@freefall.freebsd.org>

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The following reply was made to PR ports/81708; it has been noted by GNATS.

From: Pav Lucistnik <pav@FreeBSD.org>
To: Mike <mspam@www.ideaway.net>
Cc: bug-followup@FreeBSD.org
Subject: Re: ports/81708: graphics/togl: Patch for ports/76293 to prevent
	port from removal - 1 month left
Date: Wed, 01 Jun 2005 23:02:05 +0200

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 Mike p=ED=B9e v st 01. 06. 2005 v 15:36 -0500:
 > > Not a solution - libpthread.so is not existant on FreeBSD 4.X and early
 > > 5.X releases.
 >=20
 > I'm sorry, I do not understand this response.
 > Please clarify:
 >=20
 > 1) "You wasted your time creating the patch, the port will be removed at =
 the
 > end of the month."
 > 2) "You need to file a bug on threads maintainer."
 > 3) Something else?
 
 3) Your proposed fix is incorrect. Threading library "libpthread" is
 something which was introduced to FreeBSD between releases 5.2 and 5.3.
 But we want to ports to work on 4.11 too, which don't have "libpthread".
 So, your fix will not work there.
 
 Now, I'd love to help, but I can't reproduce the problem, it works just
 fine here compiled from existing port. For record, it's amd64 box
 running 5.4-STABLE with radeon driver.
 
 I don't have FreeBSD 4.X installation with working GL, so can't test.
 
 If it's not broken, it can't be fixed.
 
 I read your older mails in ports/76293 and I can't see how linking
 against threading library could fix misbehaving 3D rendering. That's
 something what just don't happen often.
 
 To me it seems that best solution would be to remove DEPRECATED from
 port's Makefile. Port works as now, at least here.
 
 --=20
 Pav Lucistnik <pav@oook.cz>
               <pav@FreeBSD.org>
 
 Somebody ought to cross ball point pens with coat hangers so that the
 pens will multiply instead of disappear.
 
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