Date: Mon, 25 Aug 2008 18:28:09 +0200 From: "Paul B. Mahol" <onemda@gmail.com> To: "Robert Noland" <rnoland@freebsd.org> Cc: freebsd-x11 <freebsd-x11@freebsd.org>, jimmiejaz@gmail.com Subject: Re: [CFT] drm updates Message-ID: <3a142e750808250928n612761cch69a3bd2ebf374f92@mail.gmail.com> In-Reply-To: <1219674352.53929.2.camel@squirrel.corp.cox.com> References: <48B1A590.2040701@gmail.com> <1219674352.53929.2.camel@squirrel.corp.cox.com>
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On 8/25/08, Robert Noland <rnoland@freebsd.org> wrote: > On Sun, 2008-08-24 at 14:16 -0400, Jimmie James wrote: >> Is this the type of lockup you're seeing? >> >> >> Error in I830WaitLpRing(), timeout for 2 seconds >> pgetbl_ctl: 0x3ffc0001getbl_err: 0x0 >> ipeir: 0 iphdr: 7d000006 >> LP ring tail: 1afa0 head: 1ad64 len: 1f001 start 0 >> eir: 0 esr: 0 emr: ffff >> instdone: fa41 instpm: 0 >> memmode: 108 instps: 800f00c4 >> hwstam: fffe ier: 2 imr: 8 iir: 80 >> Ring at virtual 0x2884d000 head 0x1ad64 tail 0x1afa0 count 143 >> >> >> >> (WW) intel(0): PRB0_CTL (0x0001f001) indicates ring buffer enabled >> (WW) intel(0): PRB0_HEAD (0x13e1ad64) and PRB0_TAIL (0x0001afa8) >> indicate ring buffer not flushed >> (WW) intel(0): Existing errors found in hardware state. > > Possibly, I haven't gotten this output though. Can you describe how you > reached this state? > > robert. I dont have last 3 "(WW)" lines. It can be caused by any application that use direct rendering: 3D games(OpenGL): examples are zsnes, celestia, stellarium, etc. I'm using SMP kernel. Last fatal server error from recent Xorg.0.log.old had following last lines: (**) intel(0): Framebuffer compression enabled (**) intel(0): Tiling enabled (==) intel(0): Write-combining range (0xf4400000,0x80000) was already clear (==) intel(0): Write-combining range (0xf4480000,0x40000) was already clear (==) intel(0): VideoRam: 7932 KB (II) intel(0): Attempting memory allocation with tiled buffers. (EE) intel(0): Failed to allocate framebuffer. Is your VideoRAM set too low? (II) intel(0): Tiled allocation failed. (WW) intel(0): Couldn't allocate tiled memory, fb compression disabled (II) intel(0): Attempting memory allocation with untiled buffers. (WW) intel(0): Failed to allocate EXA offscreen memory. (II) intel(0): Untiled allocation failed. (II) intel(0): Couldn't allocate 3D memory, disabling DRI. ^^^^^^^^^^^^^^^^^^^^^^^^ (II) intel(0): Attempting memory allocation with untiled buffers. (WW) intel(0): Failed to allocate EXA offscreen memory. (II) intel(0): Untiled allocation failed. (EE) intel(0): Couldn't allocate video memory Fatal server error: AddScreen/ScreenInit failed for driver 0 Note that I'm unable to switch vty to console (atkbd0), but killing Xorg from network is possible. Note that panic/hardlock with unloading loaded modules from kernel (with/out Xorg session) is regression from previous drm state in CURRENT. Could backtrace somehow help? > >> >> vgapci0@pci0:0:2:0: class=0x030000 card=0x25821043 chip=0x25828086 >> rev=0x04 hdr=0x00 >> vendor = 'Intel Corporation' >> device = '82915G/GV/GL, 82910GL Integrated Graphics Device' >> class = display >> subclass = VGA >> vgapci1@pci0:0:2:1: class=0x038000 card=0x25821043 chip=0x27828086 >> rev=0x04 hdr=0x00 >> vendor = 'Intel Corporation' >> device = '82915G Graphics device: 82915G/GV/910GL Express >> Chipset Family' >> class = display >> >> >On Sun, 2008-08-24 at 12:29 +0200, Paul B. Mahol wrote: >> > On 8/24/08, Robert Noland <rnoland@freebsd.org> wrote: >> > > I've uploaded a final patch set to: >> > > >> > > http://people.freebsd.org/~rnoland >> > > >> > > I have committed this version to -CURRENT, but patches are available >> > > fo= >> r >> > > RELENG_7 as well. >> > > >> > > This version mostly just fixes a long standing memory leak. >> > > >> > > All of the reports for radeon have been good. I'm still seeing a few >> > > odd things with Intel though. The most severe issue is on my 965gm. >> > > After restarting X, it will hang in a way that I have never seen >> > > before... The small amount of evidence that I have been able to >> > > collec= >> t >> > > suggests that this may be due to mesa trashing the hardware. I've >> > > spen= >> t >> > > a couple of days trying to figure out exactly what could be wrong. >> > > Thi= >> s >> > > morning I rebuilt my kernel with a stock drm from src and I got >> > > exactly >> > > the same hang. Since this update does help lots of people and doesn't >> > > seem to make things worse than they were to begin with, I went ahead >> > > an= >> d >> > > committed it. >> > > >> > > I was incorrect about the patch to libdrm... It isn't needed in 2.3.1 >> > > and it is already committed upstream. I'll commit that update to >> > > ports >> > > soon also. It, along with a recent xf86-video-* are needed to enable >> > > the new vblank behavior, which will disable vblank interrupts if there >> > > are no active consumers. >> > > >> > > robert. >> > > >> >=20 >> > Do I need to update some ports? because with kernel from HEAD I have >> > encountered problems when drm is loaded (agp + drm + i915) >> > astro/stellarium caused deadlock, only mouse pointer could move, if I >> > did= >> not >> > started it, system will panic anyway after some time. I did not yet >> > teste= >> d >> > vty switching,.... >> >
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