Date: Tue, 12 Nov 1996 04:19:41 -0800 (PST) From: Andreas Klemm <andreas> To: CVS-committers, cvs-all, cvs-ports Subject: cvs commit: ports/games/crossfire Makefile ports/games/crossfire/patches patch-al patch-am Message-ID: <199611121219.EAA19006@freefall.freebsd.org>
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andreas 96/11/12 04:19:35 Modified: games/crossfire Makefile Added: games/crossfire/patches patch-al patch-am Log: A) From: "Brian Thomas" <thomas@astro.psu.edu> Ok, I found the problem.. the artifact code assigns a level value to artifacts with kind "Berserkergang". The specialweapon/apply code, when it finds a weapon with a "level" immediately compares the title field to the weilder's name. If they dont match, it can't be used. I created a patch to remove the level designation from the artifact code since other named weaopns (cf "glamdri") dont have a level assigned. B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> In version 0.92.8 is a bug in the inventory-unlock-code, which prevents unlocking. C) From: myself make post-install target modified in Makefile, *$*HOME was eaten up by 'make' and displayed nonsense. Tell player to create the players dir in his login directory. Revision Changes Path 1.6 +5 -4 ports/games/crossfire/Makefile
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