Date: Tue, 19 Feb 2019 04:24:36 +0000 (UTC) From: Yuri Victorovich <yuri@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r493350 - in head/misc: . box2d Message-ID: <201902190424.x1J4OaXA076431@repo.freebsd.org>
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Author: yuri Date: Tue Feb 19 04:24:35 2019 New Revision: 493350 URL: https://svnweb.freebsd.org/changeset/ports/493350 Log: New port: misc/box2d: 2D physics engine for games Added: head/misc/box2d/ head/misc/box2d/Makefile (contents, props changed) head/misc/box2d/distinfo (contents, props changed) head/misc/box2d/pkg-descr (contents, props changed) head/misc/box2d/pkg-plist (contents, props changed) Modified: head/misc/Makefile Modified: head/misc/Makefile ============================================================================== --- head/misc/Makefile Tue Feb 19 03:52:24 2019 (r493349) +++ head/misc/Makefile Tue Feb 19 04:24:35 2019 (r493350) @@ -29,6 +29,7 @@ SUBDIR += birthday SUBDIR += bogosort SUBDIR += bottlerocket + SUBDIR += box2d SUBDIR += boxes SUBDIR += brs SUBDIR += bsod Added: head/misc/box2d/Makefile ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/misc/box2d/Makefile Tue Feb 19 04:24:35 2019 (r493350) @@ -0,0 +1,24 @@ +# $FreeBSD$ + +PORTNAME= Box2D +DISTVERSIONPREFIX= v +DISTVERSION= 2.3.1 +CATEGORIES= misc + +MAINTAINER= yuri@FreeBSD.org +COMMENT= 2D physics engine for games + +LICENSE= ZLIB +LICENSE_FILE= ${WRKSRC}/License.txt + +USES= cmake pkgconfig +USE_GITHUB= yes +GH_ACCOUNT= erincatto +USE_LDCONFIG= yes + +WRKSRC_SUBDIR= ${PORTNAME} + +CMAKE_ON= BOX2D_INSTALL BOX2D_BUILD_SHARED +CMAKE_OFF= BOX2D_BUILD_STATIC BOX2D_BUILD_EXAMPLES + +.include <bsd.port.mk> Added: head/misc/box2d/distinfo ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/misc/box2d/distinfo Tue Feb 19 04:24:35 2019 (r493350) @@ -0,0 +1,3 @@ +TIMESTAMP = 1550549351 +SHA256 (erincatto-Box2D-v2.3.1_GH0.tar.gz) = 75d62738b13d2836cd56647581b6e574d4005a6e077ddefa5d727d445d649752 +SIZE (erincatto-Box2D-v2.3.1_GH0.tar.gz) = 1553222 Added: head/misc/box2d/pkg-descr ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/misc/box2d/pkg-descr Tue Feb 19 04:24:35 2019 (r493350) @@ -0,0 +1,24 @@ +Box2D is a 2D physics engine for games. + +Collision: +* Continuous collision detection +* Contact callbacks: begin, end, pre-solve, post-solve +* Convex polygons and circles +* Multiple shapes per body +* One-shot contact manifolds +* Dynamic tree broadphase +* Efficient pair management +* Fast broadphase AABB queries +* Collision groups and categories + +Physics: +* Continuous physics with time of impact solver +* Persistent body-joint-contact graph +* Island solution and sleep management +* Contact, friction, and restitution +* Stable stacking with a linear-time solver +* Revolute, prismatic, distance, pulley, gear, mouse joint, other joint types +* Joint limits, motors, and friction +* Momentum decoupled position correction + +WWW: https://box2d.org/ Added: head/misc/box2d/pkg-plist ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/misc/box2d/pkg-plist Tue Feb 19 04:24:35 2019 (r493350) @@ -0,0 +1,53 @@ +include/Box2D/Box2D.h +include/Box2D/Collision/Shapes/b2ChainShape.h +include/Box2D/Collision/Shapes/b2CircleShape.h +include/Box2D/Collision/Shapes/b2EdgeShape.h +include/Box2D/Collision/Shapes/b2PolygonShape.h +include/Box2D/Collision/Shapes/b2Shape.h +include/Box2D/Collision/b2BroadPhase.h +include/Box2D/Collision/b2Collision.h +include/Box2D/Collision/b2Distance.h +include/Box2D/Collision/b2DynamicTree.h +include/Box2D/Collision/b2TimeOfImpact.h +include/Box2D/Common/b2BlockAllocator.h +include/Box2D/Common/b2Draw.h +include/Box2D/Common/b2GrowableStack.h +include/Box2D/Common/b2Math.h +include/Box2D/Common/b2Settings.h +include/Box2D/Common/b2StackAllocator.h +include/Box2D/Common/b2Timer.h +include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +include/Box2D/Dynamics/Contacts/b2CircleContact.h +include/Box2D/Dynamics/Contacts/b2Contact.h +include/Box2D/Dynamics/Contacts/b2ContactSolver.h +include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +include/Box2D/Dynamics/Contacts/b2PolygonContact.h +include/Box2D/Dynamics/Joints/b2DistanceJoint.h +include/Box2D/Dynamics/Joints/b2FrictionJoint.h +include/Box2D/Dynamics/Joints/b2GearJoint.h +include/Box2D/Dynamics/Joints/b2Joint.h +include/Box2D/Dynamics/Joints/b2MotorJoint.h +include/Box2D/Dynamics/Joints/b2MouseJoint.h +include/Box2D/Dynamics/Joints/b2PrismaticJoint.h +include/Box2D/Dynamics/Joints/b2PulleyJoint.h +include/Box2D/Dynamics/Joints/b2RevoluteJoint.h +include/Box2D/Dynamics/Joints/b2RopeJoint.h +include/Box2D/Dynamics/Joints/b2WeldJoint.h +include/Box2D/Dynamics/Joints/b2WheelJoint.h +include/Box2D/Dynamics/b2Body.h +include/Box2D/Dynamics/b2ContactManager.h +include/Box2D/Dynamics/b2Fixture.h +include/Box2D/Dynamics/b2Island.h +include/Box2D/Dynamics/b2TimeStep.h +include/Box2D/Dynamics/b2World.h +include/Box2D/Dynamics/b2WorldCallbacks.h +include/Box2D/Rope/b2Rope.h +lib/Box2D/Box2D-targets-%%CMAKE_BUILD_TYPE%%.cmake +lib/Box2D/Box2D-targets.cmake +lib/cmake/Box2D/Box2DConfig.cmake +lib/cmake/Box2D/UseBox2D.cmake +lib/libBox2D.so +lib/libBox2D.so.2.3.0
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