Date: Fri, 9 May 2008 05:01:00 +0400 (MSD) From: Dmitry Marakasov <amdmi3@amdmi3.ru> To: FreeBSD-gnats-submit@FreeBSD.org Subject: ports/123540: [NEW PORT] games/brickshooter: Push blocks on to the playing field, match block colors to remove them Message-ID: <20080509010100.243CF1702D@hades.panopticon> Resent-Message-ID: <200805090110.m491A2J9083750@freefall.freebsd.org>
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>Number: 123540 >Category: ports >Synopsis: [NEW PORT] games/brickshooter: Push blocks on to the playing field, match block colors to remove them >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Fri May 09 01:10:02 UTC 2008 >Closed-Date: >Last-Modified: >Originator: Dmitry Marakasov >Release: FreeBSD 7.0-RELEASE-p1 i386 >Organization: >Environment: System: FreeBSD hades.panopticon 7.0-RELEASE-p1 FreeBSD 7.0-RELEASE-p1 #0: Fri Apr 25 11:18:45 MSD 2008 root@hades.panopticon:/usr/obj/usr/src/sys/HADES i386 >Description: brickshooter is a small puzzle game for linux, where you'll have to clear the central area from different colored bricks. Three or more same colored bricks that touch will vanish. You can shoot bricks into the playing field from the fringes. WWW: http://bilious.homelinux.org/~paxed/brickshooter/ >How-To-Repeat: >Fix: --- brickshooter-0.04.shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # brickshooter # brickshooter/distinfo # brickshooter/Makefile # brickshooter/pkg-descr # brickshooter/pkg-plist # echo c - brickshooter mkdir -p brickshooter > /dev/null 2>&1 echo x - brickshooter/distinfo sed 's/^X//' >brickshooter/distinfo << 'END-of-brickshooter/distinfo' XMD5 (brickshooter-0.04.tar.gz) = 9b2308e44591917b8d1f0b0382b7e878 XSHA256 (brickshooter-0.04.tar.gz) = 6ad01eada201261e50b29a57cafce34f0af33777896ca5ff9a0f2208111a6698 XSIZE (brickshooter-0.04.tar.gz) = 2278635 END-of-brickshooter/distinfo echo x - brickshooter/Makefile sed 's/^X//' >brickshooter/Makefile << 'END-of-brickshooter/Makefile' X# New ports collection makefile for: brickshooter X# Date created: 09 May 2008 X# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru> X# X# $FreeBSD$ X# X XPORTNAME= brickshooter XPORTVERSION= 0.04 XCATEGORIES= games XMASTER_SITES= http://bilious.homelinux.org/~paxed/brickshooter/ \ X http://www.amdmi3.ru/distfiles/ X XMAINTAINER= amdmi3@amdmi3.ru XCOMMENT= Push blocks on to the playing field, match block colors to remove them X XUSE_SDL= sdl mixer image X XPORTDOCS= * X Xpost-patch: X.for dir in gfx levels snd X @${REINPLACE_CMD} -e 's|${dir}/|${DATADIR}/&|g' ${WRKSRC}/${PORTNAME}.c X.endfor X Xdo-build: X cd ${WRKSRC} && ${CC} ${CFLAGS} -o ${PORTNAME} ${PORTNAME}.c \ X `${SDL_CONFIG} --libs --cflags` -lSDL_image -lSDL_mixer X Xdo-install: X ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin X.for dir in gfx levels snd X ${MKDIR} ${DATADIR}/${dir} X ${INSTALL_DATA} ${WRKSRC}/${dir}/* ${DATADIR}/${dir} X.endfor X X.if !defined(NOPORTDOCS) X ${MKDIR} ${DOCSDIR} X ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR} X.endif X X.include <bsd.port.mk> END-of-brickshooter/Makefile echo x - brickshooter/pkg-descr sed 's/^X//' >brickshooter/pkg-descr << 'END-of-brickshooter/pkg-descr' Xbrickshooter is a small puzzle game for linux, where you'll have Xto clear the central area from different colored bricks. Three or Xmore same colored bricks that touch will vanish. You can shoot Xbricks into the playing field from the fringes. X XWWW: http://bilious.homelinux.org/~paxed/brickshooter/ END-of-brickshooter/pkg-descr echo x - brickshooter/pkg-plist sed 's/^X//' >brickshooter/pkg-plist << 'END-of-brickshooter/pkg-plist' Xbin/brickshooter X%%DATADIR%%/gfx/background.png X%%DATADIR%%/gfx/background2.png X%%DATADIR%%/gfx/background3.png X%%DATADIR%%/gfx/background4.png X%%DATADIR%%/gfx/background5.png X%%DATADIR%%/gfx/background6.png X%%DATADIR%%/gfx/charset.png X%%DATADIR%%/gfx/charset.xcf X%%DATADIR%%/gfx/cursor.png X%%DATADIR%%/gfx/explosion.png X%%DATADIR%%/gfx/explosion.xcf X%%DATADIR%%/gfx/level_bg.png X%%DATADIR%%/gfx/level_bg.xcf X%%DATADIR%%/gfx/score_bg.png X%%DATADIR%%/gfx/score_bg.xcf X%%DATADIR%%/gfx/targeting.png X%%DATADIR%%/gfx/targeting.xcf X%%DATADIR%%/gfx/tile.xcf X%%DATADIR%%/gfx/tiles.png X%%DATADIR%%/gfx/window_border.png X%%DATADIR%%/levels/aigyptos.dat X%%DATADIR%%/snd/blockhit.wav X%%DATADIR%%/snd/blockout.wav X%%DATADIR%%/snd/cantmove.wav X%%DATADIR%%/snd/explode.wav X%%DATADIR%%/snd/finishset.wav X%%DATADIR%%/snd/gameover.wav X%%DATADIR%%/snd/nextlevel.wav X%%DATADIR%%/snd/shootblock.wav X%%DATADIR%%/snd/startup.wav X@dirrm %%DATADIR%%/snd X@dirrm %%DATADIR%%/levels X@dirrm %%DATADIR%%/gfx X@dirrm %%DATADIR%% END-of-brickshooter/pkg-plist exit --- brickshooter-0.04.shar ends here --- >Release-Note: >Audit-Trail: >Unformatted:
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