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Date:      Sat, 24 Jul 2021 10:35:18 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 257284] emulators/wine: Update to 6.0.1 to match the emulators/i386-wine ports
Message-ID:  <bug-257284-7788-bY5LVaQ0zz@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-257284-7788@https.bugs.freebsd.org/bugzilla/>
References:  <bug-257284-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D257284

--- Comment #4 from Alexander Vereeken <Alexander88207@protonmail.com> ---
(In reply to Thibault Payet from comment #3)

We have been hit by this https://bugs.winehq.org/show_bug.cgi?id=3D50257

The workaround is to use LD_BIND_NOW=3D1 for 64-bit and LD_32_BIND_NOW=3D1 =
for
32-bit. (for WoW64 using both)

In practice:

LD_BIND_NOW=3D1 wine64 /path/to/exe

Or

export LD_BIND_NOW=3D1
wine64 /path/to/exe


I do have included this workaround already in the i386-wine packages but th=
is
was not done but for the normal packages.

The easiest solution would be to put the env variable before the wine binar=
y in
script like similar to the binbounce for the i386-wine packages.

So if you update wine 6.0.1 over the ports using geralds patch and have a
script that holds your wow64 spagehtti together then just add the above
workaround.

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