Date: Fri, 20 Aug 1999 11:28:46 +0300 From: John Savitsky <john@kspu.kr.ua> To: mbermal@ucsd.edu, freebsd-multimedia@freebsd.org, shocking@prth.pgs.com, freebsd-questions@freebsd.org Subject: Re: Can't get Quake2 MesaGL working Message-ID: <19990820112846.A15606@kspu.kr.ua> In-Reply-To: <Pine.BSF.4.05.9908200014040.26596-100000@celerystick.finally.org>; from Mark Bermal on Fri, Aug 20, 1999 at 12:26:04AM -0700 References: <Pine.BSF.4.05.9908200014040.26596-100000@celerystick.finally.org>
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On Fri, Aug 20, 1999 at 12:26:04AM -0700, Mark Bermal wrote: > I don't know why this happens (maybe somebody else can explain it), but it > seems that to use some Linux OpenGL apps you have to use the linux OpenGL > library (libGL.so). I have a TNT w/ 16 megs of RAM, and I got q3test I tried both, linux and FreeBSD versions of this library. With Linux version I get rnadom screen blinking (this is not the lost sync. of display, but random lines and rectangles drawing on the X, the mouse cursor drawn correctly when I'm pressing ~ and typing-in "quit") on Q3Test and Segmantation fault on Quake2. With FreeBSD library, I get undefined symbol __sF. :-( The hardware is: P-II 400, 384M RAM, Asus P2B-S w/Adaptec7890 and AsusV3400TNT both on 9 IRQ (might it be the problem?), 2xIBM DDRS-34560. Also, I added these lines in the /etc/make.conf to reach maximum optimization when compiling kernel and other stuff: CFLAGS= -fexpensive-optimization -fomit-frame-pionter -O2 -pipe COPTFLAGS= -fexpensive-optimization -fomit-frame-pionter -O2 -pipe > everything worked. I suppose a good idea is to put that libGL.so in > /compat/linux/usr/X11R6/lib/ directory and run ldconfig. The basic idea > though is that your OpenGL library has to be the linux shared library > (libGL.so). Done. -- Sincerely yours, John Savitsky To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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