Date: Wed, 9 Apr 2003 22:00:29 -0400 (EDT) From: Erik Olson <esolson@olsonexpress.com> To: FreeBSD-gnats-submit@FreeBSD.org Subject: ports/50763: New-port: games/linux_nwnclient games/linux_nwndata Neverwinter Nights Message-ID: <200304100200.h3A20TLl090293@jupiter.olsonexpress.com> Resent-Message-ID: <200304100320.h3A3KAK4085637@freefall.freebsd.org>
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>Number: 50763 >Category: ports >Synopsis: New-port: games/linux_nwnclient games/linux_nwndata Neverwinter Nights >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Wed Apr 09 20:20:10 PDT 2003 >Closed-Date: >Last-Modified: >Originator: Erik Olson >Release: FreeBSD 4.8-RC i386 >Organization: none >Environment: System: FreeBSD jupiter.olsonexpress.com 4.8-RC FreeBSD 4.8-RC #2: Sat Mar 29 03:25:23 EST 2003 root@jupiter.olsonexpress.com:/usr/src/sys/compile/JUPITER i386 >Description: This a port of the Linux version of Neverwinter Nights from Bioware. This port actually requires an update for the linux SDL library that was submitted a few days ago on PR ports 50616. Since this is my first full port (I just made changes to the SDL port) please let me know if you see any issues with it. Thanks. >How-To-Repeat: >Fix: --- nwnclient.shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # linux_nwnclient # linux_nwnclient/Makefile # linux_nwnclient/pkg-comment # linux_nwnclient/pkg-descr # linux_nwnclient/distinfo # linux_nwnclient/files # linux_nwnclient/files/patch-aa # linux_nwnclient/pkg-plist # linux_nwnclient/pkg-install # echo c - linux_nwnclient mkdir -p linux_nwnclient > /dev/null 2>&1 echo x - linux_nwnclient/Makefile sed 's/^X//' >linux_nwnclient/Makefile << 'END-of-linux_nwnclient/Makefile' X# New ports collection makefile for: linux_nwnclient X# Date created: 1 April 2003 X# Whom: Erik Olson <erikolson@olsonexpress.com> X# X# $FreeBSD$ X# X XPORTNAME= linux_nwnclient XPORTVERSION= 1.29 XCATEGORIES= games linux XMASTER_SITES= http://nwdownloads.bioware.com/neverwinternights/linux/${PORTVERSION:S/.//}/ XDISTNAME= nwclient${PORTVERSION:S/.//}beta3 X XMAINTAINER= erikolson@olsonexpress.com XCOMMENT= Neverwinter Nights Linux (x86) Client X XRUN_DEPENDS= /compat/linux/usr/games/nwn/nwm:${PORTSDIR}/games/linux_nwndata \ X /compat/linux/usr/lib/libSDL-1.2.so.0.0.5:${PORTSDIR}/devel/linux-sdl12 \ X /compat/linux/usr/X11R6/lib/libGL.so.1.2:${PORTSDIR}/graphics/linux_dri X XUSE_LINUX= yes XUSE_LINUX_PREFIX= yes XNO_BUILD= yes XONLY_FOR_ARCHS= i386 XNWNDIR= usr/games/nwn XWRKSRC= ${WRKDIR} XINSTALL_DIR= ${INSTALL} -d -o ${BINOWN} -g ${BINGRP} -m 755 XPLIST_SUB+= NWNDIR="${NWNDIR}" X# Linux binary should not be stripped by INSTALL_PROGRAM X# because as a side effect it brands the binary as FreeBSD. XSTRIP= X Xpre-fetch: X.if !defined(BATCH) && !defined(PACKAGE_BUILDING) X ${SH} pkg-install X.endif X Xdo-install: X ${INSTALL_DIR} ${PREFIX}/${NWNDIR} X ${INSTALL_DIR} ${PREFIX}/${NWNDIR}/miles X ${INSTALL_DIR} ${PREFIX}/${NWNDIR}/override X.for file in nwmain X ${INSTALL_PROGRAM} ${WRKDIR}/${file} ${PREFIX}/${NWNDIR} X.endfor X.for file in dmclient fixinstall nwn X ${INSTALL_SCRIPT} ${WRKDIR}/${file} ${PREFIX}/${NWNDIR} X.endfor X.for file in nwn.ini X ${INSTALL_DATA} ${WRKDIR}/${file} ${PREFIX}/${NWNDIR} X.endfor X.for file in miles/mssdsp.flt miles/mssmp3.asi miles/msssoft.m3d miles/libmss.so.6.5.2 miles/libmss.so.6 miles/libmss.so X ${INSTALL_DATA} ${WRKDIR}/${file} ${PREFIX}/${NWNDIR}/miles X.endfor X.for file in override/soundprovider.2da override/load_legal2.tga override/load_legal.tga override/gui_srv_lst_pnl.tga X ${INSTALL_DATA} ${WRKDIR}/${file} ${PREFIX}/${NWNDIR}/override X.endfor X.ifndef (NOPORTDOCS) X @${MKDIR} ${DOCSDIR} X ${INSTALL_DATA} ${WRKDIR}/readme.txt ${DOCSDIR} X ${INSTALL_DATA} ${WRKDIR}/readme-SDL.txt ${DOCSDIR} X.endif X cd ${PREFIX}/${NWNDIR}/ ; /compat/linux/bin/bash ./fixinstall X ${CHOWN} -R root:games ${PREFIX}/${NWNDIR}/ X ${CHMOD} 775 ${PREFIX}/${NWNDIR}/ X X.include <bsd.port.mk> END-of-linux_nwnclient/Makefile echo x - linux_nwnclient/pkg-comment sed 's/^X//' >linux_nwnclient/pkg-comment << 'END-of-linux_nwnclient/pkg-comment' XNeverwinter Nights Client (Linux version) END-of-linux_nwnclient/pkg-comment echo x - linux_nwnclient/pkg-descr sed 's/^X//' >linux_nwnclient/pkg-descr << 'END-of-linux_nwnclient/pkg-descr' XThis is the Neverwinter Nights Linux based client. It runs Xunder FreeBSD using the Linux emulation mode. In order to play Xthis game, you will need the original games installed on an Xexisting windows system. You will need to copy the files out Xof that installation (i.e. c:\Neverwinter Nights\) into the X/usr/ports/distfiles/NWN directory. X XWWW: http://nwn.bioware.com/ X X- Erik Olson Xesolson@olsonexpress.com END-of-linux_nwnclient/pkg-descr echo x - linux_nwnclient/distinfo sed 's/^X//' >linux_nwnclient/distinfo << 'END-of-linux_nwnclient/distinfo' XMD5 (nwclient129beta3.tar.gz) = c4813a94dbd001611de9557f66b24bd8 END-of-linux_nwnclient/distinfo echo c - linux_nwnclient/files mkdir -p linux_nwnclient/files > /dev/null 2>&1 echo x - linux_nwnclient/files/patch-aa sed 's/^X//' >linux_nwnclient/files/patch-aa << 'END-of-linux_nwnclient/files/patch-aa' X--- nwn.orig Sun Apr 6 15:44:34 2003 X+++ nwn Sun Apr 6 15:45:03 2003 X@@ -2,7 +2,8 @@ X X export SDL_MOUSE_RELATIVE=0 X export SDL_VIDEO_X11_DGAMOUSE=0 X- X+export R200_NO_TCL=1 X export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./miles X+cd /usr/compat/linux/usr/games/nwn X X ./nwmain $@ END-of-linux_nwnclient/files/patch-aa echo x - linux_nwnclient/pkg-plist sed 's/^X//' >linux_nwnclient/pkg-plist << 'END-of-linux_nwnclient/pkg-plist' X%%NWNDIR%%/dmclient X%%NWNDIR%%/fixinstall X%%NWNDIR%%/miles/mssdsp.flt X%%NWNDIR%%/miles/mssmp3.asi X%%NWNDIR%%/miles/msssoft.m3d X%%NWNDIR%%/miles/libmss.so.6.5.2 X%%NWNDIR%%/miles/libmss.so.6 X%%NWNDIR%%/miles/libmss.so X%%NWNDIR%%/nwmain X%%NWNDIR%%/nwn X%%NWNDIR%%/nwn.ini X%%NWNDIR%%/override/soundprovider.2da X%%NWNDIR%%/override/load_legal2.tga X%%NWNDIR%%/override/load_legal.tga X%%NWNDIR%%/override/gui_srv_lst_pnl.tga X%%DOCSDIR%%/readme-SDL.txt X%%DOCSDIR%%/readme.txt X@unexec rmdir %D/%%NWNDIR%%/miles 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/override 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/ 2>/dev/null || true END-of-linux_nwnclient/pkg-plist echo x - linux_nwnclient/pkg-install sed 's/^X//' >linux_nwnclient/pkg-install << 'END-of-linux_nwnclient/pkg-install' X#!/bin/sh X Xif [ "$2" = "POST-INSTALL" -o -n "${BATCH}" -o -n "${PACKAGE_BUILDING}" ]; then X exit 0 Xfi X X/usr/bin/dialog --msgbox "In order to play Neverwinter Nights, you will need the data files from the game. This can be accomplished in a few different ways. You can copy them manually into the /usr/compat/linux/games/nwn directory, or you use the games/linux-nwndata port. The files will be automatically checked for. If they are not available, then the games/linux-nwndata port will automatically be installed. NOTE: This port is installed so that you will need to be a member of the games group in order to play." 12 70 || /usr/bin/false END-of-linux_nwnclient/pkg-install exit --- nwnclient.shar ends here --- --- nwndata.shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # linux_nwndata # linux_nwndata/Makefile # linux_nwndata/pkg-comment # linux_nwndata/pkg-descr # linux_nwndata/pkg-install # linux_nwndata/pkg-plist # linux_nwndata/pkg-deinstall # echo c - linux_nwndata mkdir -p linux_nwndata > /dev/null 2>&1 echo x - linux_nwndata/Makefile sed 's/^X//' >linux_nwndata/Makefile << 'END-of-linux_nwndata/Makefile' X# New ports collection makefile for: Neverwinter Nights Data X# Date created: 4 April 2003 X# Whom: Erik Olson <erikolson@olsonexpress.com> X# X# $FreeBSD$ X# X XPORTNAME= linux_nwndata XPORTVERSION= 1.29 XCATEGORIES= games linux XMASTER_SITES= # XDIST_SUBDIR= NWN XEXTRACT_ONLY= # Don't extract anything X XMAINTAINER= erikolson@olsonexpress.com XCOMMENT= Neverwinter Nights Data Files X XONLY_FOR_ARCHS= i386 XUSE_LINUX_PREFIX= yes XNO_BUILD= yes XSTRIP= X XGAMEDIR= ${PREFIX}/usr/games/nwn/ XPLIST_SUB+= NWNDIR="/usr/games/nwn/" XDISTDIRS= ambient data dmvault hak localvault docs \ X modules music nwm override portraits saves \ X servervault texturepacks \ X chitin.key patch.key dialog.tlk nwnplayer.ini nwncdkey.ini XIGNOREFILES= ${ALLFILES} X X.include <bsd.port.pre.mk> X X.for file in ${DISTDIRS} X.if !exists(${DISTDIR}/${DIST_SUBDIR}/${file}) XIGNORE=You must manually copy all the files from an existing windows installation of Neverwinter Nights to the ${DISTDIR}/${DIST_SUBDIR} directory and then run make again. This can be accomplished in one of two ways, you can copy the files, or you can share the directory off from a windows box and mount it. The file missing is: ${DISTDIR}/${DIST_SUBDIR}/${file}. X.endif X.endfor X Xpre-fetch: X.if !defined(BATCH) && !defined(PACKAGE_BUILDING) X ${SH} pkg-install X.endif X Xdo-fetch: X X# Do nothing for the build. Don't set NO_BUILD because of the earlier X# BUILD_DEPENDS Xdo-build: X Xdo-install: X.for dir in ${DISTDIRS} X cd ${DISTDIR}/NWN/ ; find -d ${dir} | cpio -p -R root:games --make-directories ${GAMEDIR}/ X.endfor X ${CHMOD} 775 ${GAMEDIR}/saves X @${MKDIR} ${GAMEDIR}/logs X ${CHMOD} 775 ${GAMEDIR}/logs X ${CHMOD} 775 ${GAMEDIR}/localvault X @${MKDIR} ${GAMEDIR}/temp X ${CHMOD} 775 ${GAMEDIR}/temp X ${CHOWN} -R root:games ${GAMEDIR}/ X ${CHMOD} 775 ${GAMEDIR}/nwnplayer.ini X ${CHMOD} 775 ${GAMEDIR} X X.include <bsd.port.post.mk> END-of-linux_nwndata/Makefile echo x - linux_nwndata/pkg-comment sed 's/^X//' >linux_nwndata/pkg-comment << 'END-of-linux_nwndata/pkg-comment' XNeverwinter Nights Data (Linux version) END-of-linux_nwndata/pkg-comment echo x - linux_nwndata/pkg-descr sed 's/^X//' >linux_nwndata/pkg-descr << 'END-of-linux_nwndata/pkg-descr' XThis is the Neverwinter Nights data used by the Linux client. It runs Xunder FreeBSD using the Linux emulation mode. In order to play Xthis game, you will need the original games installed on an Xexisting windows system. You will need to copy the files out Xof that installation (i.e. c:\Neverwinter Nights\) into the X/usr/ports/distfiles/NWN directory, or you can simply mount the directory Xusing smbmount. X XWWW: http://nwn.bioware.com/ X X- Erik Olson Xesolson@olsonexpress.com END-of-linux_nwndata/pkg-descr echo x - linux_nwndata/pkg-install sed 's/^X//' >linux_nwndata/pkg-install << 'END-of-linux_nwndata/pkg-install' X#!/bin/sh X Xif [ "$2" = "POST-INSTALL" -o -n "${BATCH}" -o -n "${PACKAGE_BUILDING}" ]; then X exit 0 Xfi X X/usr/bin/dialog --yesno "In order to play Neverwinter Nights, you will need the data files in the /usr/ports/distfiles/NWN directory. You should install these files first on a Windows machine, then copy them over to your BSD machine. You can accomplish this by either copying all the files, or you can share the install directory from your Windows machine and mount it to the /usr/ports/distfiles/NWN directory. NOTE: You should upgrade your windows installation to 1.29 before coping/mounting the files. Do you have the files ready?" 14 70 || /usr/bin/false END-of-linux_nwndata/pkg-install echo x - linux_nwndata/pkg-plist sed 's/^X//' >linux_nwndata/pkg-plist << 'END-of-linux_nwndata/pkg-plist' X%%NWNDIR%%/ambient/al_an_bughouse2.wav X%%NWNDIR%%/ambient/al_an_bugscave1.wav X%%NWNDIR%%/ambient/al_an_bugscave2.wav X%%NWNDIR%%/ambient/al_an_lizrdflk1.wav X%%NWNDIR%%/ambient/al_cv_castleamb1.wav X%%NWNDIR%%/ambient/al_cv_castleamb2.wav X%%NWNDIR%%/ambient/al_cv_castleamb3.wav X%%NWNDIR%%/ambient/al_cv_caveamb1.wav X%%NWNDIR%%/ambient/al_cv_caveamb2.wav X%%NWNDIR%%/ambient/al_cv_caveamb3.wav X%%NWNDIR%%/ambient/al_cv_cryptamb1.wav X%%NWNDIR%%/ambient/al_cv_cryptamb2.wav X%%NWNDIR%%/ambient/al_cv_cryptamb3.wav X%%NWNDIR%%/ambient/al_cv_evldunamb1.wav X%%NWNDIR%%/ambient/al_cv_evldunamb2.wav X%%NWNDIR%%/ambient/al_cv_evldunamb3.wav X%%NWNDIR%%/ambient/al_cv_hauntamb1.wav X%%NWNDIR%%/ambient/al_cv_hauntamb2.wav X%%NWNDIR%%/ambient/al_cv_hauntamb3.wav X%%NWNDIR%%/ambient/al_cv_houseamb1.wav 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X%%NWNDIR%%/data/aurora_tdm.bif X%%NWNDIR%%/data/aurora_tds.bif X%%NWNDIR%%/data/aurora_tic.bif X%%NWNDIR%%/data/aurora_tin.bif X%%NWNDIR%%/data/aurora_tms.bif X%%NWNDIR%%/data/aurora_ttf.bif X%%NWNDIR%%/data/aurora_ttr.bif X%%NWNDIR%%/data/convo.bif X%%NWNDIR%%/data/editor.bif X%%NWNDIR%%/data/ini.bif X%%NWNDIR%%/data/loadscreens.bif X%%NWNDIR%%/data/misc.bif X%%NWNDIR%%/data/models_01.bif X%%NWNDIR%%/data/models_02.bif X%%NWNDIR%%/data/music.bif X%%NWNDIR%%/data/patch.bif X%%NWNDIR%%/data/scripts.bif X%%NWNDIR%%/data/sounds.bif X%%NWNDIR%%/data/templates.bif X%%NWNDIR%%/data/textures_01.bif X%%NWNDIR%%/data/textures_02.bif X%%NWNDIR%%/data/2da.bif X%%NWNDIR%%/dmvault/dungeonmaster.bic X%%NWNDIR%%/docs/NWN_OnlineManual.pdf X%%NWNDIR%%/docs/readme.txt X%%NWNDIR%%/localvault/zanzinabru.bic X%%NWNDIR%%/localvault/claymanorin.bic X%%NWNDIR%%/localvault/daeris.bic X%%NWNDIR%%/localvault/daevaorn.bic X%%NWNDIR%%/localvault/diadanlocke.bic X%%NWNDIR%%/localvault/drax.bic X%%NWNDIR%%/localvault/freddifurpo.bic X%%NWNDIR%%/localvault/frederickgarvin.bic X%%NWNDIR%%/localvault/jaindvarkvasirso.bic X%%NWNDIR%%/localvault/jinn.bic X%%NWNDIR%%/localvault/jolenaleider.bic X%%NWNDIR%%/localvault/junoboram.bic X%%NWNDIR%%/localvault/kerith.bic X%%NWNDIR%%/localvault/kheldaraambarhin.bic X%%NWNDIR%%/localvault/lantianudattiams.bic X%%NWNDIR%%/localvault/laureencelest.bic X%%NWNDIR%%/localvault/merrickdupelade.bic X%%NWNDIR%%/localvault/ownka.bic X%%NWNDIR%%/localvault/raptrethanlis.bic X%%NWNDIR%%/localvault/tonansten.bic X%%NWNDIR%%/localvault/torutaramoku.bic X%%NWNDIR%%/localvault/xandraloxdeteste.bic X%%NWNDIR%%/localvault/xavierwoo.bic X%%NWNDIR%%/localvault/aluviandarkstar.bic X%%NWNDIR%%/override/iit_medkit_001.tga X%%NWNDIR%%/override/m1q6f06pedistal.dlg X%%NWNDIR%%/override/nw_s2_wholeness.ncs X%%NWNDIR%%/override/nw_s2_wholeness.nss X%%NWNDIR%%/override/options_sound.gui X%%NWNDIR%%/override/serverlist_page1.gui X%%NWNDIR%%/modules/DEMO - Goblins vs Kobolds.mod X%%NWNDIR%%/modules/DEMO - Thar be Rats! Yarrr!.mod X%%NWNDIR%%/modules/DEMO - House of Doors.mod X%%NWNDIR%%/modules/Contest Of Champions 0492.mod X%%NWNDIR%%/modules/DEMO - The Cat Lady.mod X%%NWNDIR%%/music/mus_theme_nwn.bmu X%%NWNDIR%%/music/mus_bat_aribeth.bmu X%%NWNDIR%%/music/mus_bat_citboss.bmu X%%NWNDIR%%/music/mus_bat_city1.bmu X%%NWNDIR%%/music/mus_bat_city2.bmu X%%NWNDIR%%/music/mus_bat_city3.bmu X%%NWNDIR%%/music/mus_bat_dragon.bmu X%%NWNDIR%%/music/mus_bat_dung1.bmu X%%NWNDIR%%/music/mus_bat_dung2.bmu X%%NWNDIR%%/music/mus_bat_dung3.bmu X%%NWNDIR%%/music/mus_bat_endboss.bmu X%%NWNDIR%%/music/mus_bat_forboss.bmu X%%NWNDIR%%/music/mus_bat_forest1.bmu X%%NWNDIR%%/music/mus_bat_forest2.bmu X%%NWNDIR%%/music/mus_bat_lizboss.bmu X%%NWNDIR%%/music/mus_bat_rural1.bmu X%%NWNDIR%%/music/mus_castle.bmu X%%NWNDIR%%/music/mus_citydockday.bmu X%%NWNDIR%%/music/mus_citydocknite.bmu X%%NWNDIR%%/music/mus_citymarket.bmu X%%NWNDIR%%/music/mus_citynite.bmu X%%NWNDIR%%/music/mus_cityslumday.bmu X%%NWNDIR%%/music/mus_cityslumnite.bmu X%%NWNDIR%%/music/mus_citywealthy.bmu X%%NWNDIR%%/music/mus_crypt1.bmu X%%NWNDIR%%/music/mus_crypt2.bmu X%%NWNDIR%%/music/mus_evildungeon1.bmu X%%NWNDIR%%/music/mus_evildungeon2.bmu X%%NWNDIR%%/music/mus_forestday1.bmu X%%NWNDIR%%/music/mus_forestday2.bmu X%%NWNDIR%%/music/mus_forestnite.bmu X%%NWNDIR%%/music/mus_gendungeon1.bmu X%%NWNDIR%%/music/mus_mines1.bmu X%%NWNDIR%%/music/mus_mines2.bmu X%%NWNDIR%%/music/mus_richhouse.bmu X%%NWNDIR%%/music/mus_ruralday1.bmu X%%NWNDIR%%/music/mus_ruralday2.bmu X%%NWNDIR%%/music/mus_ruralnite.bmu X%%NWNDIR%%/music/mus_sewer.bmu X%%NWNDIR%%/music/mus_store.bmu X%%NWNDIR%%/music/mus_tavern1.bmu X%%NWNDIR%%/music/mus_tavern2.bmu X%%NWNDIR%%/music/mus_tavern3.bmu X%%NWNDIR%%/music/mus_tavern4.bmu X%%NWNDIR%%/music/mus_templeevil.bmu X%%NWNDIR%%/music/mus_templegood.bmu X%%NWNDIR%%/music/mus_templegood2.bmu X%%NWNDIR%%/music/mus_theme_argend.bmu X%%NWNDIR%%/music/mus_theme_aribev.bmu X%%NWNDIR%%/music/mus_theme_aribgd.bmu X%%NWNDIR%%/music/mus_theme_chap1.bmu X%%NWNDIR%%/music/mus_theme_chap2.bmu X%%NWNDIR%%/music/mus_theme_chap3.bmu X%%NWNDIR%%/music/mus_theme_chap4.bmu X%%NWNDIR%%/music/mus_theme_main.bmu X%%NWNDIR%%/music/mus_theme_maugrm.bmu X%%NWNDIR%%/music/mus_theme_morag.bmu X%%NWNDIR%%/music/mus_autorun.wav X%%NWNDIR%%/nwm/Chapter2E.nwm X%%NWNDIR%%/nwm/Chapter1E.nwm X%%NWNDIR%%/nwm/Chapter2.nwm X%%NWNDIR%%/nwm/Chapter1.nwm X%%NWNDIR%%/nwm/Chapter3.nwm X%%NWNDIR%%/nwm/Chapter4.nwm X%%NWNDIR%%/nwm/Prelude.nwm X%%NWNDIR%%/patch.key X%%NWNDIR%%/dialog.tlk X%%NWNDIR%%/chitin.key X%%NWNDIR%%/nwnplayer.ini X%%NWNDIR%%/nwncdkey.ini X@unexec if [ -e %D/%%NWNDIR%%/ambient/al_wt_windforst1.wav ]; then rm -f %D/%%NWNDIR%%/ambient/al_wt_windforst1.wav; fi X@unexec if [ -e %D/%%NWNDIR%%/ambient/al_wt_windforst1.WAV ]; then rm -f %D/%%NWNDIR%%/ambient/al_wt_windforst1.WAV; fi X@unexec if [ -e %D/%%NWNDIR%%/ambient/al_wt_windmed1.wav ]; then rm -f %D/%%NWNDIR%%/ambient/al_wt_windmed1.wav; fi X@unexec if [ -e %D/%%NWNDIR%%/ambient/al_wt_windmed1.WAV ]; then rm -f %D/%%NWNDIR%%/al_wt_windsoft1/al_wt_windmed1.WAV; fi X@unexec if [ -e %D/%%NWNDIR%%/ambient/al_wt_windsoft1.wav ]; then rm -f %D/%%NWNDIR%%/ambient/al_wt_windsoft1.wav; fi X@unexec if [ -e %D/%%NWNDIR%%/ambient/al_wt_windsoft1.WAV ]; then rm -f %D/%%NWNDIR%%/ambient/al_wt_windsoft1.WAV; fi X@unexec if [ -e %D/%%NWNDIR%%/ambient/al_wt_windstrng1.wav ]; then rm -f %D/%%NWNDIR%%/ambient/al_wt_windstrng1.wav; fi X@unexec if [ -e %D/%%NWNDIR%%/ambient/al_wt_windstrng1.WAV ]; then rm -f %D/%%NWNDIR%%/ambient/al_wt_windstrng1.WAV; fi X@unexec rmdir %D/%%NWNDIR%%/ambient 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/data 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/dmvault 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/hak 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/localvault 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/modules 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/music 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/nwm 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/override 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/portraits 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/saves 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/servervault 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/texturepacks 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/temp 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/logs 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/docs 2>/dev/null || true X@unexec rmdir %D/%%NWNDIR%%/tempclient 2>/dev/null || true X END-of-linux_nwndata/pkg-plist echo x - linux_nwndata/pkg-deinstall sed 's/^X//' >linux_nwndata/pkg-deinstall << 'END-of-linux_nwndata/pkg-deinstall' X#!/bin/sh X Xif [ "$2" != "POST-DEINSTALL" ]; then X exit 0 Xfi X Xecho "" Xecho "This port has been deinstalled. However, it is possible that some files have been left on the system. There are several reasons why this could happen:" Xecho "" Xecho "* Because of the conversion from the Windows to the Linux based versions of the data files, some may have been renamed during the upgrade process." Xecho "* If you have played Neverwinter nights, your save files and user settings will still be there." Xecho "" Xecho "To fully remove this port, you will also need to remove the /compat/linux/usr/games/nwn directory." X Xexit 0 X END-of-linux_nwndata/pkg-deinstall exit --- nwndata.shar ends here --- >Release-Note: >Audit-Trail: >Unformatted:
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