Date: Fri, 20 Aug 1999 05:20:03 -0400 (EDT) From: Byung Yang <question@nowcool.dhs.org> To: John Savitsky <john@kspu.kr.ua> Cc: freebsd-questions@FreeBSD.ORG, freebsd-emulation@FreeBSD.ORG Subject: Re: Can't get Quake2 MesaGL working Message-ID: <Pine.BSF.4.10.9908200517350.717-100000@nowcool.dhs.org> In-Reply-To: <19990820094814.A15210@kspu.kr.ua>
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The solution is very simple. Did you know that Quake2 is Linux binary?? Does that ring you a bell? goto www.nvidia.com and get linux driver from the site and use linux version of libGL.so.1 That should do it. Byung Yang On Fri, 20 Aug 1999, John Savitsky wrote: > Hi! > > I have a 3.2 installed and nVIDIA RIVA TNT card w/ 8M onboard. > > I've made those steps that jkh wrote in the freebsdzine for getting working > TNT under FreeBSD. Mesa3 demos works just fine. But I can't get Quake2 (and > Q3Test) working. Every time I get similar errors: > > [cut here] > > [root@trident:/usr/games/quake2]# ./quake2 +set vid_ref glx +set gl_driver libGL.so.1 > Added packfile ./baseq2/pak0.pak (3307 files) > Added packfile ./baseq2/pak1.pak (279 files) > Added packfile ./baseq2/pak2.pak (2 files) > execing default.cfg > execing config.cfg > Console initialized. > > ------- sound initialization ------- > /dev/dsp: Invalid argument > Could not open /dev/dsp > ------- Loading ref_glx.so ------- > ref_gl version: GL 0.01 > ./quake2: can't resolve symbol '__sF' > Unable to resolve symbol > ref_gl::R_Init() - could not load "libGL.so.1" > > [cut here] > > The same error (can't find __sF symbol) is in the Q3Test. > > Any ideas? > > -- > Sincerely yours, John Savitsky To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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