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Date:      Sat, 24 Jul 2021 14:28:30 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 257284] emulators/wine: Update to 6.0.1 to match the emulators/i386-wine ports
Message-ID:  <bug-257284-7788-UhWlO9LPyV@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-257284-7788@https.bugs.freebsd.org/bugzilla/>
References:  <bug-257284-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D257284

Gerald Pfeifer <gerald@FreeBSD.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |damjan.jov@gmail.com,
                   |                            |iwtcex@gmail.com

--- Comment #5 from Gerald Pfeifer <gerald@FreeBSD.org> ---
(In reply to Alexander Vereeken from comment #4)
> I prioritize that the ports should be up to date so I took the matter=20
> into my own hands and created an i386 version of the port quickly since=20
> it's been a while since 6.0 came out.

The problem is this broke users (when Wine 5.0.x was just working for them).

(In reply to Alexander Vereeken from comment #4)
> So if you update wine 6.0.1 over the ports using geralds patch and have
> a script that holds your wow64 spagehtti together then just add the above
> workaround.

Let's see how we can help users so that they do not need "spaghetti scripts"
of their own.

I'm thinking to move the wine/wine64 binaries to something like=20
wine_/wine64_ and put in scripts as wine/wine64 to set LD_32_BIND_NOW/
LD_BIND_NOW and then exec the binaries.

--=20
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