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Date:      Thu, 26 Mar 2015 13:22:01 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 198537] games/openarena doesn't build with newer audio/speex
Message-ID:  <bug-198537-13-YtfgxPsK0t@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-198537-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-198537-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=198537

Dominic Fandrey <kami@freebsd.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|New                         |In Progress
                 CC|                            |kami@freebsd.org

--- Comment #1 from Dominic Fandrey <kami@freebsd.org> ---
I investigated this issue.

To make sure the speex version is in sync with other clients I always build
INTERNAL_SPEEX, i.e. the code that is shipped with OpenArena/ioquake3. However
the build system seems to get the order of include folders wrong, so that the
internal code gets tainted with system headers.

There are two approaches to solving this:
- Introduce a dependency to audio/speex and use the library
- Try to fix the build system (in all ioquake3 derivatives)

The first one is the lazy solution, the impact on inter-client compatibility is
probably null, but I cannot guarantee that.

Any thoughts concerning that?

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