From owner-freebsd-chat Tue Sep 16 21:00:57 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id VAA11581 for chat-outgoing; Tue, 16 Sep 1997 21:00:57 -0700 (PDT) Received: from word.smith.net.au (vh1.gsoft.com.au [203.38.152.122]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id VAA11576 for ; Tue, 16 Sep 1997 21:00:53 -0700 (PDT) Received: from word.smith.net.au (localhost.gsoft.com.au [127.0.0.1]) by word.smith.net.au (8.8.7/8.8.5) with ESMTP id NAA00493; Wed, 17 Sep 1997 13:28:42 +0930 (CST) Message-Id: <199709170358.NAA00493@word.smith.net.au> X-Mailer: exmh version 2.0zeta 7/24/97 To: Brian Tao cc: Mike Smith , FREEBSD-CHAT-L Subject: Re: SMP motherboard advice... In-reply-to: Your message of "Tue, 16 Sep 1997 23:55:59 -0400." Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Date: Wed, 17 Sep 1997 13:28:42 +0930 From: Mike Smith Sender: owner-freebsd-chat@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk > On Wed, 17 Sep 1997, Mike Smith wrote: > > > > More to the point, there usually being only one L2 cache for the two > > CPUs, and a single P6 being more cost-effective. > > Do P6 motherboards typically have separate L2 cache for each CPU > then? If so, maybe I'll buy a dual PPro motherboard, but start with > just a single CPU. Do PPro's still have problems running 16-bit code? Er, the L2 cache comes *with* the P6. There are two slabs of silicon inside it. Most games these days are flat-model 32-bit code; W95 seems to run OK on the P6 if that's your concern, mike