From owner-freebsd-chat Wed Oct 2 16:33:28 1996 Return-Path: owner-chat Received: (from root@localhost) by freefall.freebsd.org (8.7.5/8.7.3) id QAA14753 for chat-outgoing; Wed, 2 Oct 1996 16:33:28 -0700 (PDT) Received: from time.cdrom.com (time.cdrom.com [204.216.27.226]) by freefall.freebsd.org (8.7.5/8.7.3) with ESMTP id QAA14748 for ; Wed, 2 Oct 1996 16:33:26 -0700 (PDT) Received: from time.cdrom.com (localhost [127.0.0.1]) by time.cdrom.com (8.7.6/8.6.9) with ESMTP id QAA13489; Wed, 2 Oct 1996 16:29:42 -0700 (PDT) To: Sandro Sigala cc: freebsd-chat@freebsd.org Subject: Re: Game for Linux... please check if works under FreeBSD Linuxemu In-reply-to: Your message of "Wed, 02 Oct 1996 20:12:29 BST." Date: Wed, 02 Oct 1996 16:29:42 -0700 Message-ID: <13487.844298982@time.cdrom.com> From: "Jordan K. Hubbard" Sender: owner-chat@freebsd.org X-Loop: FreeBSD.org Precedence: bulk > It requires the svgalib library to work in 320x200x256 mode, so > if quake works, also my game should... :-) FreeBSD has never supported svgalib, so I'm afraid it's always been "xquake" that worked. :-( Jordan