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Date:      Tue, 1 Jan 2019 05:30:36 GMT
From:      pkg-fallout@FreeBSD.org
To:        amdmi3@FreeBSD.org
Cc:        pkg-fallout@FreeBSD.org
Subject:   [package - 120amd64-default][games/blackshadeselite] Failed for blackshadeselite-0.0.1_10 in build
Message-ID:  <201901010530.x015UalE031697@beefy6.nyi.freebsd.org>

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You are receiving this mail as a port that you maintain
is failing to build on the FreeBSD package build server.
Please investigate the failure and submit a PR to fix
build.

Maintainer:     amdmi3@FreeBSD.org
Last committer: linimon@FreeBSD.org
Ident:          $FreeBSD: head/games/blackshadeselite/Makefile 488049 2018-12-22 02:16:08Z linimon $
Log URL:        http://beefy6.nyi.freebsd.org/data/120amd64-default/488857/logs/blackshadeselite-0.0.1_10.log
Build URL:      http://beefy6.nyi.freebsd.org/build.html?mastername=120amd64-default&build=488857
Log:

=>> Building games/blackshadeselite
build started at Tue Jan  1 05:29:47 UTC 2019
port directory: /usr/ports/games/blackshadeselite
package name: blackshadeselite-0.0.1_10
building for: FreeBSD 120amd64-default-job-17 12.0-RELEASE-p1 FreeBSD 12.0-RELEASE-p1 amd64
maintained by: amdmi3@FreeBSD.org
Makefile ident:      $FreeBSD: head/games/blackshadeselite/Makefile 488049 2018-12-22 02:16:08Z linimon $
Poudriere version: 3.2.8
Host OSVERSION: 1300002
Jail OSVERSION: 1200086
Job Id: 17

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---Begin Poudriere Port Flags/Env---
PORT_FLAGS=
PKGENV=
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DEPENDS_ARGS=
MAKE_ARGS=
---End Poudriere Port Flags/Env---

---Begin OPTIONS List---
===> The following configuration options are available for blackshadeselite-0.0.1_10:
     DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
---End OPTIONS List---

--MAINTAINER--
amdmi3@FreeBSD.org
--End MAINTAINER--

--CONFIGURE_ARGS--

--End CONFIGURE_ARGS--

--CONFIGURE_ENV--
SDL_CONFIG=/usr/local/bin/sdl-config MAKE=gmake XDG_DATA_HOME=/wrkdirs/usr/ports/games/blackshadeselite/work  XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/blackshadeselite/work  HOME=/wrkdirs/usr/ports/games/blackshadeselite/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/blackshadeselite/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin SHELL=/bin/sh CONFIG_SHELL=/bin/sh LD=/usr/bin/ld.bfd
--End CONFIGURE_ENV--

--MAKE_ENV--
SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/blackshadeselite/work  XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/blackshadeselite/work  HOME=/wrkdirs/usr/ports/games/blackshadeselite/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/blackshadeselite/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES LD=/usr/bin/ld.bfd PREFIX=/usr/local  LOCALBASE=/usr/local  CC="cc" CFLAGS="-O2 -pipe  -fstack-protector -fno-strict-aliasing "  CPP="cpp" CPPFLAGS=""  LDFLAGS=" -fstack-protector -fuse-ld=bfd " LIBS=""  CXX="c++" CXXFLAGS="-O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98 "  MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install  -s -m 555"  BSD_INSTALL_LIB="install  -s -m 0644"  BSD_INSTALL_SCRIPT="install  -m 555"  BSD_INSTALL_DATA="install  -m 0644"  BSD_INSTALL_MAN="install  -m 444"
--End MAKE_ENV--

--PLIST_SUB--
PORTDOCS="" OSREL=12.0 PREFIX=%D LOCALBASE=/usr/local  RESETPREFIX=/usr/local LIB32DIR=lib DOCSDIR="share/doc/blackshadeselite"  EXAMPLESDIR="share/examples/blackshadeselite"  DATADIR="share/blackshadeselite"  WWWDIR="www/blackshadeselite"  ETCDIR="etc/blackshadeselite"
--End PLIST_SUB--

--SUB_LIST--
PREFIX=/usr/local LOCALBASE=/usr/local  DATADIR=/usr/local/share/blackshadeselite DOCSDIR=/usr/local/share/doc/blackshadeselite EXAMPLESDIR=/usr/local/share/examples/blackshadeselite  WWWDIR=/usr/local/www/blackshadeselite ETCDIR=/usr/local/etc/blackshadeselite
--End SUB_LIST--

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BATCH=yes
WRKDIRPREFIX=/wrkdirs
PORTSDIR=/usr/ports
PACKAGES=/packages
DISTDIR=/distfiles
PACKAGE_BUILDING=yes
PACKAGE_BUILDING_FLAVORS=yes
#### /usr/local/etc/poudriere.d/make.conf ####
# XXX: We really need this but cannot use it while 'make checksum' does not
# try the next mirror on checksum failure.  It currently retries the same
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LINT=	true
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CC_OUTPUT_921dbbb2_380987f7=yes
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GID=0
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--Resource limits--
cpu time               (seconds, -t)  unlimited
file size           (512-blocks, -f)  unlimited
data seg size           (kbytes, -d)  33554432
stack size              (kbytes, -s)  524288
core file size      (512-blocks, -c)  unlimited
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--End resource limits--
=======================<phase: check-sanity   >============================
===>  License GPLv2+ accepted by the user
===========================================================================
=======================<phase: pkg-depends    >============================
===>   blackshadeselite-0.0.1_10 depends on file: /usr/local/sbin/pkg - not found
===>   Installing existing package /packages/All/pkg-1.10.5_5.txz
[120amd64-default-job-17] Installing pkg-1.10.5_5...
[120amd64-default-job-17] Extracting pkg-1.10.5_5: .......... done
===>   blackshadeselite-0.0.1_10 depends on file: /usr/local/sbin/pkg - found
===>   Returning to build of blackshadeselite-0.0.1_10
===========================================================================
=======================<phase: fetch-depends  >============================
===========================================================================
=======================<phase: fetch          >============================
===>  License GPLv2+ accepted by the user
===> Fetching all distfiles required by blackshadeselite-0.0.1_10 for building
===========================================================================
=======================<phase: checksum       >============================
===>  License GPLv2+ accepted by the user
===> Fetching all distfiles required by blackshadeselite-0.0.1_10 for building
=> SHA256 Checksum OK for blackshadeselite-0.0.1.tar.bz2.
===========================================================================
=======================<phase: extract-depends>============================
===========================================================================
=======================<phase: extract        >============================
===>  License GPLv2+ accepted by the user
===> Fetching all distfiles required by blackshadeselite-0.0.1_10 for building
===>  Extracting for blackshadeselite-0.0.1_10
=> SHA256 Checksum OK for blackshadeselite-0.0.1.tar.bz2.
===========================================================================
=======================<phase: patch-depends  >============================
===========================================================================
=======================<phase: patch          >============================
===>  Patching for blackshadeselite-0.0.1_10
===>  Applying FreeBSD patches for blackshadeselite-0.0.1_10
===========================================================================
=======================<phase: build-depends  >============================
===>   blackshadeselite-0.0.1_10 depends on file: /usr/local/bin/sdl-config - not found
===>   Installing existing package /packages/All/sdl-1.2.15_13,2.txz
[120amd64-default-job-17] Installing sdl-1.2.15_13,2...
[120amd64-default-job-17] `-- Installing aalib-1.4.r5_13...
[120amd64-default-job-17] |   `-- Installing indexinfo-0.3.1...
[120amd64-default-job-17] |   `-- Extracting indexinfo-0.3.1: .... done
[120amd64-default-job-17] `-- Extracting aalib-1.4.r5_13: .......... done
[120amd64-default-job-17] `-- Installing libGLU-9.0.0_3...
[120amd64-default-job-17] |   `-- Installing mesa-libs-18.1.9_4...
[120amd64-default-job-17] |   | `-- Installing expat-2.2.6_1...
<snip>
Source/GameTick.cpp:1550:24: note: add parentheses after the '!' to evaluate the comparison first
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^
                        (                                      )
Source/GameTick.cpp:1550:24: note: add parentheses around left hand side expression to silence this warning
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^
                       (                          )
Source/GameTick.cpp:1629:24: warning: logical not is only applied to the left hand side of this comparison [-Wlogical-not-parentheses]
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^                           ~~
Source/GameTick.cpp:1629:24: note: add parentheses after the '!' to evaluate the comparison first
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^
                        (                                      )
Source/GameTick.cpp:1629:24: note: add parentheses around left hand side expression to silence this warning
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^
                       (                          )
Source/GameTick.cpp:1755:22: warning: logical not is only applied to the left hand side of this comparison [-Wlogical-not-parentheses]
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                     ^       ~~
Source/GameTick.cpp:1755:22: note: add parentheses after the '!' to evaluate the comparison first
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                     ^
                      (          )
Source/GameTick.cpp:1755:22: note: add parentheses around left hand side expression to silence this warning
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                     ^
                     (      )
Source/GameTick.cpp:1755:38: warning: logical not is only applied to the left hand side of this comparison [-Wlogical-not-parentheses]
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                                     ^       ~~
Source/GameTick.cpp:1755:38: note: add parentheses after the '!' to evaluate the comparison first
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                                     ^
                                      (          )
Source/GameTick.cpp:1755:38: note: add parentheses around left hand side expression to silence this warning
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                                     ^
                                     (      )
Source/GameTick.cpp:1769:40: warning: result of comparison of constant 2 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare]
                       && (thirdperson == 2 || j != 0)) {
                           ~~~~~~~~~~~ ^  ~
Source/GameTick.cpp:2825:35: warning: equality comparison with extraneous parentheses [-Wparentheses-equality]
                if((closesttarget == person[i].pathnum)) {
                    ~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~
Source/GameTick.cpp:2825:35: note: remove extraneous parentheses around the comparison to silence this warning
                if((closesttarget == person[i].pathnum)) {
                   ~              ^                   ~
Source/GameTick.cpp:2825:35: note: use '=' to turn this equality comparison into an assignment
                if((closesttarget == person[i].pathnum)) {
                                  ^~
                                  =
6 warnings generated.
c++ -c -o objs/Globals.o Source/Globals.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Image.o Source/Image.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Label.o Source/Label.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/MacInput.o Source/MacInput.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Main.o Source/Main.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Maths.o Source/Maths.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Models.o Source/Models.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Person.o Source/Person.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Quaternions.o Source/Quaternions.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/SDL_funcs.o Source/SDL_funcs.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Serialize.o Source/Serialize.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Skeleton.o Source/Skeleton.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/Skeleton.cpp:171:20: warning: implicit conversion from 'double' to 'bool' changes value from 0.2 to true [-Wliteral-conversion]
          offset = .2;
                 ~ ^~
1 warning generated.
c++ -c -o objs/Sprites.o Source/Sprites.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Support.o Source/Support.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/TGALoader.o Source/TGALoader.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Text.o Source/Text.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Weapon.o Source/Weapon.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Window.o Source/Window.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Net/Client.o Source/Net/Client.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Net/NetCommon.o Source/Net/NetCommon.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/Net/NetCommon.cpp:14:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings]
    nerror("socket");
           ^
Source/Net/NetCommon.cpp:28:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings]
    nerror("sendto()");
           ^
2 warnings generated.
c++ -c -o objs/Net/Server.o Source/Net/Server.cpp -O2 -pipe  -fstack-protector -fno-strict-aliasing  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/Net/Server.cpp:10:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings]
    nerror("bind");
           ^
1 warning generated.
c++ -o ./objs/blackshades  ./objs/Button.o ./objs/Camera.o ./objs/Config.o ./objs/Decals.o ./objs/Fog.o ./objs/Font.o ./objs/Frustum.o ./objs/Game.o ./objs/GameDraw.o ./objs/GameInitDispose.o ./objs/GameLoop.o ./objs/GameTick.o ./objs/Globals.o ./objs/Image.o ./objs/Label.o ./objs/MacInput.o ./objs/Main.o ./objs/Maths.o ./objs/Models.o ./objs/Person.o ./objs/Quaternions.o ./objs/SDL_funcs.o ./objs/Serialize.o ./objs/Skeleton.o ./objs/Sprites.o ./objs/Support.o ./objs/TGALoader.o ./objs/Text.o ./objs/Weapon.o ./objs/Window.o ./objs/Net/Client.o ./objs/Net/NetCommon.o ./objs/Net/Server.o `/usr/local/bin/sdl-config --libs` -lGL -lGLU -lopenal -lalut  -lvorbisfile -lvorbis
/usr/bin/ld: error: cannot preempt symbol: alSourcef
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameDraw.cpp
>>>               ./objs/GameDraw.o:(Game::DrawGame())

/usr/bin/ld: error: cannot preempt symbol: alSourcef
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameDraw.cpp
>>>               ./objs/GameDraw.o:(Game::DrawGame())

/usr/bin/ld: error: cannot preempt symbol: alGenSources
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alGenBuffers
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alBufferData
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alSourcei
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alBufferData
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alSourcei
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alBufferData
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alSourcei
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alBufferData
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alSourcei
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alBufferData
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alSourcei
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alBufferData
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alSourcei
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alBufferData
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alSourcei
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alBufferData
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: cannot preempt symbol: alSourcei
>>> defined in /usr/local/lib/libopenal.so
>>> referenced by GameInitDispose.cpp
>>>               ./objs/GameInitDispose.o:(LoadSounds(bool))

/usr/bin/ld: error: too many errors emitted, stopping now (use -error-limit=0 to see all errors)
c++: error: linker command failed with exit code 1 (use -v to see invocation)
gmake[1]: *** [Makefile:86: objs/blackshades] Error 1
gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/blackshadeselite/work/blackshadeselite'
*** Error code 1

Stop.
make: stopped in /usr/ports/games/blackshadeselite



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