From owner-svn-ports-head@FreeBSD.ORG Sun May 12 10:20:46 2013 Return-Path: Delivered-To: svn-ports-head@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:1900:2254:206a::19:1]) by hub.freebsd.org (Postfix) with ESMTP id D46BFF9B; Sun, 12 May 2013 10:20:46 +0000 (UTC) (envelope-from danfe@FreeBSD.org) Received: from svn.freebsd.org (svn.freebsd.org [IPv6:2001:1900:2254:2068::e6a:0]) by mx1.freebsd.org (Postfix) with ESMTP id B74BF3C7; Sun, 12 May 2013 10:20:46 +0000 (UTC) Received: from svn.freebsd.org ([127.0.1.70]) by svn.freebsd.org (8.14.6/8.14.6) with ESMTP id r4CAKkPI048088; Sun, 12 May 2013 10:20:46 GMT (envelope-from danfe@svn.freebsd.org) Received: (from danfe@localhost) by svn.freebsd.org (8.14.6/8.14.5/Submit) id r4CAKkE2048085; Sun, 12 May 2013 10:20:46 GMT (envelope-from danfe@svn.freebsd.org) Message-Id: <201305121020.r4CAKkE2048085@svn.freebsd.org> From: Alexey Dokuchaev Date: Sun, 12 May 2013 10:20:46 +0000 (UTC) To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r317942 - head/games/quake2-ctf X-SVN-Group: ports-head MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-BeenThere: svn-ports-head@freebsd.org X-Mailman-Version: 2.1.14 Precedence: list List-Id: SVN commit messages for the ports tree for head List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 12 May 2013 10:20:47 -0000 Author: danfe Date: Sun May 12 10:20:46 2013 New Revision: 317942 URL: http://svnweb.freebsd.org/changeset/ports/317942 Log: - Tighten Makefile header and COMMENT line - Sort the knobs, NOPORTDOCS -> PORT_OPTIONS:MDOCS - Mute MKDIR's and adjust port description text Modified: head/games/quake2-ctf/Makefile head/games/quake2-ctf/pkg-descr Modified: head/games/quake2-ctf/Makefile ============================================================================== --- head/games/quake2-ctf/Makefile Sun May 12 10:10:37 2013 (r317941) +++ head/games/quake2-ctf/Makefile Sun May 12 10:20:46 2013 (r317942) @@ -1,9 +1,5 @@ -# New ports collection makefile for: quake2-ctf -# Date created: 26 Jul 2006 -# Whom: alepulver -# +# Created by: Alejandro Pulver # $FreeBSD$ -# PORTNAME= ctf PORTVERSION= 1.52 @@ -17,21 +13,22 @@ DISTFILES= ${CTF_DATA}:data \ DIST_SUBDIR= quake2lnx MAINTAINER= danfe@FreeBSD.org -COMMENT= Quake II CTF (Capture The Flag) modification +COMMENT= Quake II CTF (Capture The Flag) mod USE_ZIP= yes USE_DOS2UNIX= ../../../ctf/readme.txt ../../../ctf/server.cfg WRKSRC= ${WRKDIR}/${CTF_SRC:S/.tar.gz//}/src/ctf -LATEST_LINK= ${PKGNAMEPREFIX}${PORTNAME} DOCSDIR= ${PREFIX}/share/doc/${LATEST_LINK} +LATEST_LINK= ${PKGNAMEPREFIX}${PORTNAME} CTF_DATA= q2ctf150.zip CTF_SRC= quake2-r0.16.2.tar.gz -.include "${.CURDIR}/../quake2-data/Makefile.include" +OPTIONS_DEFINE= DOCS -.include +.include "${.CURDIR}/../quake2-data/Makefile.include" +.include do-extract: @${MKDIR} ${WRKDIR} @@ -44,15 +41,15 @@ post-extract: @${CP} ${FILESDIR}/${MAKEFILE} ${WRKSRC} do-install: - ${MKDIR} ${Q2DIR}/ctf + @${MKDIR} ${Q2DIR}/ctf ${INSTALL_PROGRAM} ${WRKSRC}/game.so ${Q2DIR}/ctf .for f in *.cfg *.pak ${INSTALL_DATA} ${WRKDIR}/ctf/${f} ${Q2DIR}/ctf .endfor -.if !defined(NOPORTDOCS) - ${MKDIR} ${DOCSDIR} +.if ${PORT_OPTIONS:MDOCS} + @${MKDIR} ${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/docs/* ${DOCSDIR} ${INSTALL_DATA} ${WRKDIR}/ctf/readme.txt ${DOCSDIR} .endif -.include +.include Modified: head/games/quake2-ctf/pkg-descr ============================================================================== --- head/games/quake2-ctf/pkg-descr Sun May 12 10:10:37 2013 (r317941) +++ head/games/quake2-ctf/pkg-descr Sun May 12 10:20:46 2013 (r317942) @@ -1,10 +1,10 @@ -Capture the Flag offers an exciting variation on team play. It gives more +Capture the Flag offers an exciting variation on team play. It gives more meaning to base defense along with offensive positioning and organized strikes. The basic premise is this: -Attack the enemy base, grab their flag, then take it back to your base. In +Attack the enemy base, grab their flag, then take it back to your base. In this variation you must touch your base flag when carrying the enemy flag in -order to score - if your flag isn't at your base when you return, you or your -team must get it back to gain points and captures. +order to score -- if your flag isn't at your base when you return, you or +your team must get it back to gain points and captures.